//selects which shop you want to visit: Potion, Weapon or Inn public static void SelectShop(Entity player) { string shopChoice = CheckTown(); if (shopChoice.Contains("potion")) { PotionShop.VisitPotionShop(player); } else if (shopChoice.Contains("weapon")) { WeaponShop.VisitWeaponShop(player); } else if (shopChoice.Contains("inn")) { Inn.VisitInn(player); } else if (shopChoice.Contains("leave")) { ConsoleEffects.TypeLine("Good luck out there!\r\n"); ConsoleEffects.PressEnter(); return; } else { SelectShop(player); } }
public static (int, int) Sleep(Entity player) { ConsoleEffects.SpeedLine("zz..zzzz..zzz...zzz.zzzzzz\r\n", 100); ConsoleEffects.PressEnter(); player.Health = player.MaxHealth; ConsoleEffects.TypeLine(player.Name + "'s health is now at " + player.Health + "\r\n"); if (player.IsMagicClass()) { player.Mana = player.MaxMana; ConsoleEffects.TypeLine(player.Name + "'s mana is now at " + player.Mana + "\r\n"); } ConsoleEffects.PressEnter(); VisitInn(player); return(player.Health, player.Mana); }