public Gaze_ActivableEntry AddActivableEntry(GameObject _interactiveObject) { Gaze_ActivableEntry d = AddActivableEntry(); d.interactiveObject = _interactiveObject; return(d); }
public bool DeleteActivableEntry(Gaze_ActivableEntry d) { if (TouchEnitry == null) { return(false); } else { TouchEnitry = null; } return(true); }
public void ClearActivableEntries() { TouchEnitry = null; }
public Gaze_ActivableEntry AddActivableEntry() { TouchEnitry = new Gaze_ActivableEntry(); TouchEnitry.hand = UnityEngine.XR.XRNode.LeftHand; return(TouchEnitry); }