Beispiel #1
0
        public Gaze_ActivableEntry AddActivableEntry(GameObject _interactiveObject)
        {
            Gaze_ActivableEntry d = AddActivableEntry();

            d.interactiveObject = _interactiveObject;
            return(d);
        }
Beispiel #2
0
 public bool DeleteActivableEntry(Gaze_ActivableEntry d)
 {
     if (TouchEnitry == null)
     {
         return(false);
     }
     else
     {
         TouchEnitry = null;
     }
     return(true);
 }
Beispiel #3
0
 public void ClearActivableEntries()
 {
     TouchEnitry = null;
 }
Beispiel #4
0
 public Gaze_ActivableEntry AddActivableEntry()
 {
     TouchEnitry      = new Gaze_ActivableEntry();
     TouchEnitry.hand = UnityEngine.XR.XRNode.LeftHand;
     return(TouchEnitry);
 }