/// <summary> /// Called to request that the test save all artifacts from the completed test to the specified /// output path. By default the app will save all logs and crash dumps /// </summary> /// <param name="Completed"></param> /// <param name="Node"></param> /// <param name="OutputPath"></param> /// <returns></returns> public IEnumerable <UnrealRoleArtifacts> SaveRoleArtifacts(string OutputPath) { CachedArtifactPath = OutputPath; return(UnrealApp.SaveRoleArtifacts(Context, TestInstance, CachedArtifactPath)); }
/// <summary> /// Called to request that the test save all artifacts from the completed test to the specified /// output path. By default the app will save all logs and crash dumps /// </summary> /// <param name="Completed"></param> /// <param name="Node"></param> /// <param name="OutputPath"></param> /// <returns></returns> public virtual IEnumerable <UnrealRoleArtifacts> SaveRoleArtifacts(string OutputPath) { return(UnrealApp.SaveRoleArtifacts(Context, TestInstance, ArtifactPath)); }