Beispiel #1
0
 /// <summary>
 /// Called to request that the test save all artifacts from the completed test to the specified
 /// output path. By default the app will save all logs and crash dumps
 /// </summary>
 /// <param name="Completed"></param>
 /// <param name="Node"></param>
 /// <param name="OutputPath"></param>
 /// <returns></returns>
 public IEnumerable <UnrealRoleArtifacts> SaveRoleArtifacts(string OutputPath)
 {
     CachedArtifactPath = OutputPath;
     return(UnrealApp.SaveRoleArtifacts(Context, TestInstance, CachedArtifactPath));
 }
Beispiel #2
0
 /// <summary>
 /// Called to request that the test save all artifacts from the completed test to the specified
 /// output path. By default the app will save all logs and crash dumps
 /// </summary>
 /// <param name="Completed"></param>
 /// <param name="Node"></param>
 /// <param name="OutputPath"></param>
 /// <returns></returns>
 public virtual IEnumerable <UnrealRoleArtifacts> SaveRoleArtifacts(string OutputPath)
 {
     return(UnrealApp.SaveRoleArtifacts(Context, TestInstance, ArtifactPath));
 }