Exemplo n.º 1
0
        private void WaitingFirstClient(ServerGameController controller)
        {
            Console.WriteLine("Waiting for first Client.");

            TcpClient connectedClient1 = tcpListener.AcceptTcpClient();
            var       communicator1    = new ServerCommunicator(connectedClient1);

            controller.SetHomeTeamCommunicator(communicator1);

            Console.WriteLine("First client has connected.");
        }
Exemplo n.º 2
0
        private void WaitingSecondClient(ServerGameController controller)
        {
            Console.WriteLine("Waiting for second Client.");

            TcpClient connectedClient2 = tcpListener.AcceptTcpClient();
            var       communicator2    = new ServerCommunicator(connectedClient2);

            controller.SetAwayTeamCommunicator(communicator2);

            Console.WriteLine("Second client has connected.");
        }