private void WaitingFirstClient(ServerGameController controller) { Console.WriteLine("Waiting for first Client."); TcpClient connectedClient1 = tcpListener.AcceptTcpClient(); var communicator1 = new ServerCommunicator(connectedClient1); controller.SetHomeTeamCommunicator(communicator1); Console.WriteLine("First client has connected."); }
private void WaitingSecondClient(ServerGameController controller) { Console.WriteLine("Waiting for second Client."); TcpClient connectedClient2 = tcpListener.AcceptTcpClient(); var communicator2 = new ServerCommunicator(connectedClient2); controller.SetAwayTeamCommunicator(communicator2); Console.WriteLine("Second client has connected."); }