public void ShouldSetCash() { var p = new Player(); var startingCash = p.Cash; p.SetCash(startingCash + 100); Assert.IsTrue(p.Cash == (startingCash + 100)); }
public void ShouldNotAffordUnaffordableEquipment() { var p = new Player(); var s = new Sword(); if (p.Cash >= s.Price) { p.SetCash(s.Price-100); } Assert.IsFalse(EquipmentHelper.CanAffordEquipment(p, s)); }