public void ShouldSetCash()
 {
     var p = new Player();
     var startingCash = p.Cash;
     p.SetCash(startingCash + 100);
     Assert.IsTrue(p.Cash == (startingCash + 100));
 }
 public void ShouldNotAffordUnaffordableEquipment()
 {
     var p = new Player();
     var s = new Sword();
     if (p.Cash >= s.Price)
     {
         p.SetCash(s.Price-100);
     }
     Assert.IsFalse(EquipmentHelper.CanAffordEquipment(p, s));
 }