public void ShouldAddEquipmentToCharactersEquipment() { var c = new Player(); var e = new TestHelpers.TestWeapon(); EquipmentHelper.EquipEquipment(c, e); Assert.IsTrue(c.CharacterEquipment.Exists(x => x == e)); }
public void ShouldApplyPercentageArmor() { var p = new Player(); EquipmentHelper.EquipEquipment(p, new BlessedCardboard()); p.AddModifier(new ArmorBonusPercentage(50)); Assert.IsTrue(p.BonusArmor == 2); }
public void ShouldNotAddDuplicateActions() { var p = new Player(); p.AddAction(new LittleHeal()); p.AddAction(new LittleHeal()); Assert.IsTrue(p.GetActions(false).Count(i => i is LittleHeal) == 1); }
public void ShouldApplyFlatHealth() { const int playerBonusHealthRegeneration = 10; var p = new Player(); p.AddModifier(new HealthRegenerationAmount(10)); Assert.IsTrue(p.BonusHealthRegeneration == playerBonusHealthRegeneration); }
public void ShouldNotBeAbleToTakeMultipleTopLevelPaths() { var p = new Player(); p.SetLevel(2); p.ChooseSkill(new PathOfTheFighter()); p.ChooseSkill(new PathOfTheWizard()); }
public void ShouldAddSkillPoints() { var p = new Player(); Assert.IsTrue(p.SkillPoints == 1); p.LevelUp(); Assert.IsTrue(p.SkillPoints == 2); }
public void ShouldSetCash() { var p = new Player(); var startingCash = p.Cash; p.SetCash(startingCash + 100); Assert.IsTrue(p.Cash == (startingCash + 100)); }
public void ShouldApplyPercentageHealth() { const int playerBonusHealthRegeneration = 1; var p = new Player(); p.AddModifier(new HealthRegenerationPercentage(100)); Assert.IsTrue(p.BonusHealthRegeneration == playerBonusHealthRegeneration); }
public void ShouldAddActionsToCharacterWhenSkillChosen() { var p = new Player(); p.LevelUp(); Assert.IsFalse(p.GetActions(false).Exists(i => i is SpellSpear)); p.ChooseSkill(new PathOfTheWizard()); Assert.IsTrue(p.GetActions(false).Exists(i => i is SpellSpear)); }
public void ShouldAddPlayerToArena() { var p = new Player(); var a = new Arena(); a.BuildArenaFloor(5); a.AddCharacterToArena(p, Alliance.TeamOne); Assert.IsTrue(a.Characters.Contains(p)); }
public void ShouldApplyPercentageHealth() { const int playerStartingHealth = 150; const int playerBonusHealth = 75; var p = new Player(); p.AddModifier(new HealthBonusPercentage(50)); Assert.IsTrue(p.BonusHealth == playerBonusHealth); }
public void ShouldRemovesEquipmentFromCharactersEquipment() { var c = new Player(); var e = new TestHelpers.TestWeapon(); EquipmentHelper.EquipEquipment(c, e); EquipmentHelper.UnEquipEquipment(c, e); Assert.IsFalse(c.CharacterEquipment.Exists(x => x == e)); }
public void ShouldAddModifiersToCharacterWhenSkillChosen() { var p = new Player(); Assert.IsTrue(p.CharacterModifiers.Count == 0); p.LevelUp(); p.ChooseSkill(new PathOfTheFighter()); Assert.IsTrue(p.CharacterModifiers.Count > 0); }
public void ShouldFreesCharactersEquipmentSlots() { var c = new Player(); var e = new TestHelpers.TestWeapon(); EquipmentHelper.EquipEquipment(c, e); EquipmentHelper.UnEquipEquipment(c, e); Assert.IsFalse(c.Slots.Exists(x => !x.SlotFree || x.SlotEquipmentName == e.Name)); }
public void ShouldAddPlayerToDefaultPosition() { var p = new Player(); var a = new Arena(); a.BuildArenaFloor(5); a.AddCharacterToArena(p, Alliance.TeamOne); Assert.IsTrue(p.ArenaLocation.GetTileLocation().XCoord == 0 && p.ArenaLocation.GetTileLocation().YCoord == 4); }
public void ShouldApplyEquipmentModifiersToCharacter() { var c = new Player(); c.LevelUp(); c.ChooseSkill(new PathOfTheWizard()); var e = new CastersShield(); EquipmentHelper.EquipEquipment(c, e); Assert.IsTrue(c.CharacterModifiers.Exists(i => i is MagicDamagePercentage)); }
public void ShouldApplyPercentageMana() { var p = new Player(); p.LevelUp(); p.ChooseSkill(new PathOfTheWizard()); p.GainMana(50); p.AddModifier(new ManaBonusPercentage(50)); Assert.IsTrue(p.BonusMana == 100); }
public void ShouldGetCashBack() { const int expectedCash = 145; var p = new Player(); var sword = new Sword(); EquipmentHelper.EquipEquipment(p, sword); EquipmentHelper.SellEquipment(p, p.CharacterEquipment.First(i => i is Sword)); Assert.IsTrue(p.Cash == expectedCash); }
public void ShouldEquipEquipmentIfCharacterDoesNotHaveEnoughFreeSlots() { var c = new Player(); var e = new TestHelpers.TestWeapon(); e.AddSlotType(new Hand()); e.AddSlotType(new Hand()); e.AddSlotType(new Hand()); Assert.IsFalse(EquipmentHelper.CanEquipEquipment(c, e)); }
public void ShouldAffordAffordableEquipment() { var p = new Player(); var s = new Sword(); if (p.Cash < s.Price) { p.AddCash(s.Price); } Assert.IsTrue(EquipmentHelper.CanAffordEquipment(p, s)); }
public void ShouldAddCharacterToArena() { var a = new Arena(); a.BuildArenaFloor(5); var c = new Player(); c.SetName("YoMomma"); a.AddCharacterToArena(c, Alliance.TeamOne); Assert.IsTrue(a.Characters.Exists(i => i.Name == "YoMomma")); }
public void ShouldNotAffordUnaffordableEquipment() { var p = new Player(); var s = new Sword(); if (p.Cash >= s.Price) { p.SetCash(s.Price-100); } Assert.IsFalse(EquipmentHelper.CanAffordEquipment(p, s)); }
public void ShouldAddDumbassBotToArena() { var arena = new Arena(); arena.BuildArenaFloor(5); var p = new Player(); EquipmentHelper.EquipEquipment(p, new Sword()); arena.AddCharacterToArena(p, Alliance.TeamOne); var b = new Dumbass(); b.SetName("Dumbass Bot"); EquipmentHelper.EquipEquipment(b, new Sword()); arena.AddCharacterToArena(b, Alliance.TeamTwo); }
public void ShouldNotHaveAttackActionWhenOutOfRange() { var a = new Arena(); a.BuildArenaFloor(10); var c = new Player(); a.AddCharacterToArena(c, Alliance.TeamOne, 0, 0); var o = new Dumbass(); a.AddCharacterToArena(o, Alliance.TeamTwo, 5, 5); var e = new Sword(); EquipmentHelper.EquipEquipment(c, e); var tile = a.SelectFloorTile(o.ArenaLocation.GetTileLocation()); var actions = c.TargetTileAndSelectActions(tile); Assert.IsFalse(actions.Exists(i => i.Name == "Swing")); }
public void ShouldApplyFlatArmor() { var p = new Player(); p.AddModifier(new ArmorBonusAmount(10)); Assert.IsTrue(p.BonusArmor == 10); }
public void ShouldApplyFlatHealth() { var p = new Player(); p.AddModifier(new HealthBonusAmount(10)); Assert.IsTrue(p.BonusHealth == 10); }
public void ShouldNotSetPlayerLocationIfArenaFloorNull() { var p = new Player(); var a = new Arena(); a.AddCharacterToArena(p, Alliance.TeamOne); }
public void ShouldApplyFlatMana() { var p = new Player(); p.AddModifier(new ManaBonusAmount(10)); Assert.IsTrue(p.BonusMana == 10); }
public void ShouldNotAddPlayerToArenaWhenFloorNotBuilt() { var p = new Player(); var a = new Arena(); a.AddCharacterToArena(p, Alliance.TeamOne); }
public void ShouldNotAddCharacterToArenaWhenFloorNotBuilt() { var a = new Arena(); var c = new Player(); c.SetName("YoMomma"); a.AddCharacterToArena(c, Alliance.TeamOne); }