Inheritance: global::ProtoBuf.IExtensible
 static public int set_IsCanTrade(IntPtr l)
 {
     try {
         GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.IsCanTrade = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_StrengthFailCount(IntPtr l)
 {
     try {
         GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.StrengthFailCount = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_AppendProperty(IntPtr l)
 {
     try {
         GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.AppendProperty = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_EnhanceStarLevel(IntPtr l)
 {
     try {
         GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.EnhanceStarLevel = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 5
0
 static public int set_Guid(IntPtr l)
 {
     try {
         GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l);
         System.UInt64 v;
         checkType(l, 2, out v);
         self.Guid = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }