static public int set_IsCanTrade(IntPtr l) { try { GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l); bool v; checkType(l, 2, out v); self.IsCanTrade = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_StrengthFailCount(IntPtr l) { try { GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l); int v; checkType(l, 2, out v); self.StrengthFailCount = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_AppendProperty(IntPtr l) { try { GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l); int v; checkType(l, 2, out v); self.AppendProperty = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_EnhanceStarLevel(IntPtr l) { try { GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l); int v; checkType(l, 2, out v); self.EnhanceStarLevel = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Guid(IntPtr l) { try { GameFrameworkMessage.ItemDataMsg self = (GameFrameworkMessage.ItemDataMsg)checkSelf(l); System.UInt64 v; checkType(l, 2, out v); self.Guid = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }