Exemplo n.º 1
0
        public void LoadBricks()
        {
            for (int i = 0; i <= 800 / 24; i++)
            {
                if (i <= 1)
                {
                    int z = 0;
                    while (z <= 800)
                    {
                        Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 24, z), Content, -1));
                        z += 24;
                    }
                }
                if (i > 5 && i <= 25)
                {
                    int z = 337;
                    while (z <= 800)
                    {
                        Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 24, z), Content, -1));
                        z += 24;
                    }
                }
                Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
                Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
            }

            Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("Pipe1"), new Vector2(720, 279), Content, -1));
        }
Exemplo n.º 2
0
        public void LoadBricks()
        {
            for (int i = 0; i <= 800 / 24; i++)
            {
                Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
                Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
            }

            Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("Pipe1"), new Vector2(150, 279), Content, -1));
            Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("Pipe1"), new Vector2(600, 279), Content, -1));
        }
Exemplo n.º 3
0
 public void LoadBricks()
 {
     for (int i = 0; i <= 800 / 24; i++)
     {
         Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
         Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
     }
     Brickmanager.AddBrick(new BillBlaster(Content.Load <Texture2D>("BillBlaster"), new Vector2(550, 367), Content, -1));
     for (int i = 1; i <= 800 / 120; i++)
     {
         Brickmanager.AddBrick(new BillBlaster(Content.Load <Texture2D>("BillBlaster"), new Vector2(i * 120, 0), Content, -1));
     }
 }
Exemplo n.º 4
0
 public void LoadBricks()
 {
     for (int i = 0; i <= 800 / 24; i++)
     {
         Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
         Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
     }
     for (int i = 10; i <= 16; i++)
     {
         if (i == 13)
         {
             continue;
         }
         Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(i * 35, 226), Content, -1));
     }
     Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("Pipe1"), new Vector2(150, 279), Content, -1));
     Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(455, 226), Content, 0));
 }
Exemplo n.º 5
0
        public void LoadBricks()
        {
            for (int i = 0; i <= 800 / 24; i++)
            {
                if (i <= 10 || i > 14)
                {
                    Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
                    Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
                }
                if (i >= 5 && i <= 8)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 6, 403), Content, -1));
                }

                if (i >= 6 && i <= 8)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 6, 373), Content, -1));
                }
                if (i >= 7 && i <= 8)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 6, 343), Content, -1));
                }
                if (i == 8)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 6, 313), Content, -1));
                }
                if (i >= 12 && i <= 15)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30, 403), Content, -1));
                }
                if (i >= 13 && i <= 15)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 30, 373), Content, -1));
                }
                if (i >= 14 && i <= 15)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 60, 343), Content, -1));
                }
                if (i == 15)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 90, 313), Content, -1));
                }
            }
        }
Exemplo n.º 6
0
 public void LoadBricks()
 {
     for (int i = 0; i <= 800 / 24; i++)
     {
         Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
         Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
     }
     for (int i = 11; i <= 15; i++)
     {
         if (i % 2 == 1)
         {
             Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(i * 35, 280), Content, -1));
         }
         else
         {
             Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(i * 35, 280), Content, SpecialBricksCount++));
         }
     }
 }
Exemplo n.º 7
0
        public void LoadBricks()
        {
            int high = 403;

            for (int i = 0; i <= 800 / 24; i++)
            {
                Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
                Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
                int  temp = i;
                bool flag = false;
                while (temp >= 2 && temp <= 9 && i <= 8)
                {
                    Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2((temp * 30) - 6, high), Content, -1));
                    temp++;
                    flag = true;
                }
                if (flag)
                {
                    high -= 30;
                }
            }
            Brickmanager.AddBrick(new FLAG(Content.Load <Texture2D>("FLAG"), new Vector2(350, 40), Content, -1));
            Brickmanager.AddBrick(new Caslte(Content.Load <Texture2D>("Castle"), new Vector2(520, 133), Content, -1));
        }
Exemplo n.º 8
0
 public void LoadBricks()
 {
     for (int i = 0; i <= 800 / 24; i++)
     {
         if (i <= 5 || i > 26)
         {
             Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
             Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
         }
         if (i == 3)
         {
             Brickmanager.AddBrick(new INVBrick(Content.Load <Texture2D>("Brick4"), new Vector2(150, 300), Content, 0));
         }
     }
     Brickmanager.AddBrick(new Escalator(Content.Load <Texture2D>("Escalator"), new Vector2(240, 250), Content, -1));
     Brickmanager.AddBrick(new Escalator(Content.Load <Texture2D>("Escalator"), new Vector2(340, 180), Content, -1));
 }
Exemplo n.º 9
0
 public void LoadBricks()
 {
     for (int i = 0; i <= 800 / 24; i++)
     {
         Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
         Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
     }
     for (int i = 6; i <= 13; i++)
     {
         if (i == 12)
         {
             Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(i * 35, 216), Content, specialbricks));
             continue;
         }
         Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(i * 35, 216), Content, -1));
     }
     Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("pipe"), new Vector2(100, 334), Content, -1));
     Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("pipe"), new Vector2(660, 334), Content, -1));
 }
Exemplo n.º 10
0
 public void LoadBricks()
 {
     for (int i = 0; i <= 800 / 24; i++)
     {
         if (i < 3 || i > 7)
         {
             Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1));
         }
     }
     for (int i = 0; i <= 800 / 24; i++)
     {
         if (i < 3 || i > 7)
         {
             Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1));
         }
     }
     Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(765, 192), Content, -1));
     Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(730, 192), Content, -1));
     Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(695, 192), Content, SpecialBricks++));
     Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(660, 192), Content, -1));
     Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(625, 192), Content, -1));
     Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(590, 192), Content, -1));
     Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(560, 307), Content, -1));
     Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(525, 307), Content, -1));
     Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(490, 307), Content, SpecialBricks++));
     Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(455, 307), Content, -1));
 }