public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { if (i <= 1) { int z = 0; while (z <= 800) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 24, z), Content, -1)); z += 24; } } if (i > 5 && i <= 25) { int z = 337; while (z <= 800) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 24, z), Content, -1)); z += 24; } } Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("Pipe1"), new Vector2(720, 279), Content, -1)); }
public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("Pipe1"), new Vector2(150, 279), Content, -1)); Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("Pipe1"), new Vector2(600, 279), Content, -1)); }
public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } Brickmanager.AddBrick(new BillBlaster(Content.Load <Texture2D>("BillBlaster"), new Vector2(550, 367), Content, -1)); for (int i = 1; i <= 800 / 120; i++) { Brickmanager.AddBrick(new BillBlaster(Content.Load <Texture2D>("BillBlaster"), new Vector2(i * 120, 0), Content, -1)); } }
public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } for (int i = 10; i <= 16; i++) { if (i == 13) { continue; } Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(i * 35, 226), Content, -1)); } Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("Pipe1"), new Vector2(150, 279), Content, -1)); Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(455, 226), Content, 0)); }
public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { if (i <= 10 || i > 14) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } if (i >= 5 && i <= 8) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 6, 403), Content, -1)); } if (i >= 6 && i <= 8) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 6, 373), Content, -1)); } if (i >= 7 && i <= 8) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 6, 343), Content, -1)); } if (i == 8) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 6, 313), Content, -1)); } if (i >= 12 && i <= 15) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30, 403), Content, -1)); } if (i >= 13 && i <= 15) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 30, 373), Content, -1)); } if (i >= 14 && i <= 15) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 60, 343), Content, -1)); } if (i == 15) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2(i * 30 - 90, 313), Content, -1)); } } }
public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } for (int i = 11; i <= 15; i++) { if (i % 2 == 1) { Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(i * 35, 280), Content, -1)); } else { Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(i * 35, 280), Content, SpecialBricksCount++)); } } }
public void LoadBricks() { int high = 403; for (int i = 0; i <= 800 / 24; i++) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); int temp = i; bool flag = false; while (temp >= 2 && temp <= 9 && i <= 8) { Brickmanager.AddBrick(new stairs(Content.Load <Texture2D>("stairs"), new Vector2((temp * 30) - 6, high), Content, -1)); temp++; flag = true; } if (flag) { high -= 30; } } Brickmanager.AddBrick(new FLAG(Content.Load <Texture2D>("FLAG"), new Vector2(350, 40), Content, -1)); Brickmanager.AddBrick(new Caslte(Content.Load <Texture2D>("Castle"), new Vector2(520, 133), Content, -1)); }
public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { if (i <= 5 || i > 26) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } if (i == 3) { Brickmanager.AddBrick(new INVBrick(Content.Load <Texture2D>("Brick4"), new Vector2(150, 300), Content, 0)); } } Brickmanager.AddBrick(new Escalator(Content.Load <Texture2D>("Escalator"), new Vector2(240, 250), Content, -1)); Brickmanager.AddBrick(new Escalator(Content.Load <Texture2D>("Escalator"), new Vector2(340, 180), Content, -1)); }
public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } for (int i = 6; i <= 13; i++) { if (i == 12) { Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(i * 35, 216), Content, specialbricks)); continue; } Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(i * 35, 216), Content, -1)); } Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("pipe"), new Vector2(100, 334), Content, -1)); Brickmanager.AddBrick(new Pipe(Content.Load <Texture2D>("pipe"), new Vector2(660, 334), Content, -1)); }
public void LoadBricks() { for (int i = 0; i <= 800 / 24; i++) { if (i < 3 || i > 7) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 456), Content, -1)); } } for (int i = 0; i <= 800 / 24; i++) { if (i < 3 || i > 7) { Brickmanager.AddBrick(new PlatformBrick(Content.Load <Texture2D>("Brick2"), new Vector2(i * 24, 432), Content, -1)); } } Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(765, 192), Content, -1)); Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(730, 192), Content, -1)); Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(695, 192), Content, SpecialBricks++)); Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(660, 192), Content, -1)); Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(625, 192), Content, -1)); Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(590, 192), Content, -1)); Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(560, 307), Content, -1)); Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(525, 307), Content, -1)); Brickmanager.AddBrick(new SpecialBrick(Content.Load <Texture2D>("Brick4"), new Vector2(490, 307), Content, SpecialBricks++)); Brickmanager.AddBrick(new NormalBrick(Content.Load <Texture2D>("Brick3"), new Vector2(455, 307), Content, -1)); }