static public void PrintStatusAt(Vector2 pos, String msg, Nullable <Color> drawColor) { LoadFont(); Color useColor = ColorToUse(drawColor); int pixelX, pixelY; Camera.ComputePixelPosition(pos, out pixelX, out pixelY); Game1.sSpriteBatch.DrawString(sTheFont, msg, new Vector2(pixelX, pixelY), useColor); }