static public void PrintStatusAt(Vector2 pos, String msg, Nullable <Color> drawColor)
        {
            LoadFont();
            Color useColor = ColorToUse(drawColor);
            int   pixelX, pixelY;

            Camera.ComputePixelPosition(pos, out pixelX, out pixelY);
            Game1.sSpriteBatch.DrawString(sTheFont, msg,
                                          new Vector2(pixelX, pixelY), useColor);
        }