public BlueMDownMovingState(BlueM bluem, IEnemyFactory factory) { die = false; this.BlueM = bluem; this.factory = factory; GetSprite = new GeneralSprite(96, 96, 2); }
public BlueMLeftMovingState(BlueM bluem, MainStage game) { this.BlueM = bluem; this.game = game; GetSprite = new LeftMovingBlueMSprite(); }