public BlueMDownMovingState(BlueM bluem, IEnemyFactory factory)
 {
     die          = false;
     this.BlueM   = bluem;
     this.factory = factory;
     GetSprite    = new GeneralSprite(96, 96, 2);
 }
Beispiel #2
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 public BlueMLeftMovingState(BlueM bluem, MainStage game)
 {
     this.BlueM = bluem;
     this.game  = game;
     GetSprite  = new LeftMovingBlueMSprite();
 }