Exemplo n.º 1
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     base.Load(valuesDictionary, idToEntityMap);
     m_subsystemTime               = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemTerrain            = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_subsystemBodies             = base.Project.FindSubsystem <SubsystemBodies>(throwOnError: true);
     m_subsystemMovingBlocks       = base.Project.FindSubsystem <SubsystemMovingBlocks>(throwOnError: true);
     m_subsystemAudio              = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true);
     m_subsystemParticles          = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true);
     m_subsystemBlockBehaviors     = base.Project.FindSubsystem <SubsystemBlockBehaviors>(throwOnError: true);
     m_subsystemFluidBlockBehavior = base.Project.FindSubsystem <SubsystemFluidBlockBehavior>(throwOnError: true);
     BoxSize                  = valuesDictionary.GetValue <Vector3>("BoxSize");
     Mass                     = valuesDictionary.GetValue <float>("Mass");
     Density                  = valuesDictionary.GetValue <float>("Density");
     AirDrag                  = valuesDictionary.GetValue <Vector2>("AirDrag");
     WaterDrag                = valuesDictionary.GetValue <Vector2>("WaterDrag");
     WaterSwayAngle           = valuesDictionary.GetValue <float>("WaterSwayAngle");
     WaterTurnSpeed           = valuesDictionary.GetValue <float>("WaterTurnSpeed");
     Velocity                 = valuesDictionary.GetValue <Vector3>("Velocity");
     MaxSmoothRiseHeight      = valuesDictionary.GetValue <float>("MaxSmoothRiseHeight");
     ParentBody               = valuesDictionary.GetValue <EntityReference>("ParentBody").GetComponent <ComponentBody>(base.Entity, idToEntityMap, throwIfNotFound: false);
     ParentBodyPositionOffset = valuesDictionary.GetValue <Vector3>("ParentBodyPositionOffset");
     ParentBodyRotationOffset = valuesDictionary.GetValue <Quaternion>("ParentBodyRotationOffset");
     IsSmoothRiseEnabled      = true;
     IsGravityEnabled         = true;
     IsGroundDragEnabled      = true;
     IsWaterDragEnabled       = true;
 }
 public override void Load(ValuesDictionary valuesDictionary)
 {
     base.Load(valuesDictionary);
     m_subsystemGameInfo                          = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true);
     m_subsystemSoundMaterials                    = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true);
     m_subsystemMovingBlocks                      = base.Project.FindSubsystem <SubsystemMovingBlocks>(throwOnError: true);
     m_subsystemMovingBlocks.Stopped             += MovingBlocksStopped;
     m_subsystemMovingBlocks.CollidedWithTerrain += MovingBlocksCollidedWithTerrain;
 }
Exemplo n.º 3
0
 public override void Load(ValuesDictionary valuesDictionary)
 {
     base.Load(valuesDictionary);
     m_subsystemTime                              = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemTerrain                           = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_subsystemAudio                             = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true);
     m_subsystemMovingBlocks                      = base.Project.FindSubsystem <SubsystemMovingBlocks>(throwOnError: true);
     m_subsystemMovingBlocks.Stopped             += MovingBlocksStopped;
     m_subsystemMovingBlocks.CollidedWithTerrain += MovingBlocksCollidedWithTerrain;
 }
Exemplo n.º 4
0
 public static void Load(Project Project)
 {
     if (LoadedProject)
     {
         return;
     }
     SubsystemGameInfo                = Project.FindSubsystem <SubsystemGameInfo>(true);
     SubsystemAudio                   = Project.FindSubsystem <SubsystemAudio>(true);
     SubsystemBodies                  = Project.FindSubsystem <SubsystemBodies>(true);
     SubsystemTime                    = Project.FindSubsystem <SubsystemTime>(true);
     SubsystemItemsScanner            = Project.FindSubsystem <SubsystemItemsScanner>(true);
     SubsystemMovingBlocks            = Project.FindSubsystem <SubsystemMovingBlocks>(true);
     SubsystemBlockEntities           = Project.FindSubsystem <SubsystemBlockEntities>(true);
     SubsystemExplosions              = Project.FindSubsystem <SubsystemExplosions>(true);
     SubsystemCollapsingBlockBehavior = Project.FindSubsystem <SubsystemCollapsingBlockBehavior>(true);
     SubsystemPickables               = Project.FindSubsystem <SubsystemPickables>(true);
     SubsystemProjectiles             = Project.FindSubsystem <SubsystemProjectiles>(true);
     Terrain       = (SubsystemTerrain = Project.FindSubsystem <SubsystemTerrain>(true)).Terrain;
     LoadedProject = true;
 }
Exemplo n.º 5
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTerrain        = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true);
     m_subsystemBodies         = base.Project.FindSubsystem <SubsystemBodies>(throwOnError: true);
     m_subsystemMovingBlocks   = base.Project.FindSubsystem <SubsystemMovingBlocks>(throwOnError: true);
     m_subsystemGameInfo       = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true);
     m_subsystemTime           = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemAudio          = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true);
     m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true);
     m_subsystemBlockBehaviors = base.Project.FindSubsystem <SubsystemBlockBehaviors>(throwOnError: true);
     ComponentCreature         = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     ComponentPlayer           = base.Entity.FindComponent <ComponentPlayer>();
     if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && ComponentPlayer != null)
     {
         Inventory = base.Entity.FindComponent <ComponentCreativeInventory>();
     }
     else
     {
         Inventory = base.Entity.FindComponent <ComponentInventory>();
     }
     AttackPower = valuesDictionary.GetValue <float>("AttackPower");
 }