public CoordinateParticleEffect(
     ParticleEffectsAsset asset,
     string effectName,
     Vector3 location)
     : base(asset, effectName)
 {
     this.Offset = location;
 }
 internal ParticleEffect(ParticleEffectsAsset asset, string effectName)
 {
     this.Handle      = -1;
     this._asset      = asset;
     this._effectName = effectName;
 }
Exemplo n.º 3
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 internal EntityParticleEffect(ParticleEffectsAsset asset, string effectName, EntityBone entitybone) : base(asset, effectName)
 {
     this._entityBone = entitybone;
 }
Exemplo n.º 4
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 internal EntityParticleEffect(ParticleEffectsAsset asset, string effectName, GTA.Entity entity) : base(asset, effectName)
 {
     this._entityBone = entity.Bones.Core;
 }
Exemplo n.º 5
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 internal ParticleEffect(ParticleEffectsAsset asset, string effectName)
 {
     Handle      = -1;
     _asset      = asset;
     _effectName = effectName;
 }