public CoordinateParticleEffect( ParticleEffectsAsset asset, string effectName, Vector3 location) : base(asset, effectName) { this.Offset = location; }
internal ParticleEffect(ParticleEffectsAsset asset, string effectName) { this.Handle = -1; this._asset = asset; this._effectName = effectName; }
internal EntityParticleEffect(ParticleEffectsAsset asset, string effectName, EntityBone entitybone) : base(asset, effectName) { this._entityBone = entitybone; }
internal EntityParticleEffect(ParticleEffectsAsset asset, string effectName, GTA.Entity entity) : base(asset, effectName) { this._entityBone = entity.Bones.Core; }
internal ParticleEffect(ParticleEffectsAsset asset, string effectName) { Handle = -1; _asset = asset; _effectName = effectName; }