public void toBuffer(Stream s) { Helper.WriteU32(s, m_ID); Helper.WriteU32(s, m_recipientID); Helper.WriteU32(s, m_recipientType); Helper.WriteU32(s, m_publisherPID); Helper.WriteString(s, m_publisherName); Helper.WriteU64(s, m_publicationTime); Helper.WriteU64(s, m_displayTime); Helper.WriteU64(s, m_expirationTime); Helper.WriteString(s, m_title); Helper.WriteString(s, m_link); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_idMyself); Helper.WriteU32(s, m_pidOwner); Helper.WriteU32(s, m_pidHost); Helper.WriteU16(s, m_uiMinParticipants); Helper.WriteU16(s, m_uiMaxParticipants); Helper.WriteU32(s, m_uiParticipationPolicy); Helper.WriteU32(s, m_uiPolicyArgument); Helper.WriteU32(s, m_uiFlags); Helper.WriteU32(s, m_uiState); Helper.WriteString(s, m_strDescription); }
public void toBuffer(Stream s) { Helper.WriteU32(s, PersonaID); Helper.WriteString(s, PersonaName); Helper.WriteU8(s, PersonaStatus); Helper.WriteU32(s, AvatarPortraitID); Helper.WriteU32(s, AvatarDecoratorID); Helper.WriteU32(s, AvatarBackgroundColor); Helper.WriteU8(s, CurrentCharacterID); Helper.WriteU8(s, CurrentCharacterLevel); Helper.WriteU32(s, m_PartyID); Helper.WriteString(s, m_InviterMessage); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_PlayerID); Helper.WriteString(s, m_Name); Helper.WriteU32(s, m_AvatarPortraitID); Helper.WriteU32(s, m_Level); Helper.WriteU32(s, m_Rank); Helper.WriteU32(s, m_RankedValue); Helper.WriteU32(s, (uint)m_StatisticsVector.Count); foreach (GR5_Statistic st in m_StatisticsVector) { st.toBuffer(s); } }
public void toBuffer(Stream s) { Helper.WriteU32(s, mID); Helper.WriteString(s, mCriteria); Helper.WriteU32(s, mOasisName); Helper.WriteU32(s, mOasisDescription); Helper.WriteU32(s, mOasisRequirement); Helper.WriteU32(s, mOasisDebrief); Helper.WriteU8(s, mMinLevel); Helper.WriteU8(s, mMaxLevel); Helper.WriteU8(s, mMinParty); Helper.WriteU8(s, mCommandoRequired); Helper.WriteU8(s, mReconRequired); Helper.WriteU8(s, mSpecialistRequired); Helper.WriteU8(s, mFlags); Helper.WriteU32(s, mAssetId); }
public override byte[] ToBuffer() { MemoryStream result = new MemoryStream(); Helper.WriteString(result, user); Helper.WriteString(result, className); MemoryStream m = new MemoryStream(); Helper.WriteString(m, username); Helper.WriteString(m, onlineKey); Helper.WriteString(m, password); byte[] buff = m.ToArray(); Helper.WriteU32(result, (uint)(buff.Length + 4)); Helper.WriteU32(result, (uint)buff.Length); result.Write(buff, 0, buff.Length); return(result.ToArray()); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ItemID); Helper.WriteU8(s, m_ItemType); Helper.WriteString(s, m_ItemName); Helper.WriteU8(s, m_DurabilityType); Helper.WriteBool(s, m_IsInInventory); Helper.WriteBool(s, m_IsSellable); Helper.WriteBool(s, m_IsLootable); Helper.WriteBool(s, m_IsRewardable); Helper.WriteBool(s, m_IsUnlockable); Helper.WriteU32(s, m_MaxItemInSlot); Helper.WriteU32(s, m_GearScore); Helper.WriteFloat(s, m_IGCValue); Helper.WriteU32(s, m_OasisName); Helper.WriteU32(s, m_OasisDesc); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ID); Helper.WriteU32(s, m_ModifierListID); Helper.WriteU32(s, m_OasisID); Helper.WriteString(s, m_Name); Helper.WriteU32(s, (uint)m_EquippableWeaponIDVector.Count); foreach (uint u in m_EquippableWeaponIDVector) { Helper.WriteU32(s, u); } Helper.WriteU32(s, (uint)m_DefaultSkillNodeIDVector.Count); foreach (uint u in m_DefaultSkillNodeIDVector) { Helper.WriteU32(s, u); } Helper.WriteU32(s, m_LoadoutID); }
public void toBuffer(Stream s) { Helper.WriteU32(s, unk1); Helper.WriteU32(s, unk2); Helper.WriteU32(s, unk3); Helper.WriteString(s, unk4); Helper.WriteU32(s, (uint)unk5.Count); foreach (uint u in unk5) { Helper.WriteU32(s, u); } Helper.WriteU32(s, (uint)unk6.Count); foreach (uint u in unk6) { Helper.WriteU32(s, u); } Helper.WriteU32(s, unk7); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ID); Helper.WriteU32(s, m_Type); Helper.WriteU32(s, m_AvailableStock); Helper.WriteU32(s, m_TimeStart); Helper.WriteU32(s, m_TimeExpired); Helper.WriteU32(s, m_BuyIGCCost); Helper.WriteU32(s, m_BuyGRCashCost); Helper.WriteU32(s, m_AssetKey); Helper.WriteString(s, m_Name); Helper.WriteU32(s, m_OasisName); Helper.WriteU32(s, (uint)m_ItemVector.Count); foreach (GR5_SKUItem i in m_ItemVector) { i.toBuffer(s); } }
public void toBuffer(Stream s) { foreach (uint u in unk1) { Helper.WriteU32(s, u); } Helper.WriteString(s, unk2); foreach (uint u in unk3) { Helper.WriteU32(s, u); } s.Write(unk4, 0, 6); Helper.WriteU32(s, unk5); Helper.WriteU32(s, (uint)unk6.Count()); foreach (uint u in unk6) { Helper.WriteU32(s, u); } }
public override byte[] ToBuffer() { MemoryStream m = new MemoryStream(); Helper.WriteString(m, unk1); Helper.WriteU32(m, (uint)unk2.Length); m.Write(unk2, 0, unk2.Length); Helper.WriteU32(m, (uint)members.Count); foreach (PartyMember mem in members) { mem.toBuffer(m); } Helper.WriteU32(m, (uint)invitees.Count); foreach (Invitee i in invitees) { i.toBuffer(m); } return(m.ToArray()); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ID); Helper.WriteU32(s, m_CouponBatchID); Helper.WriteU32(s, m_TimeStart); Helper.WriteU32(s, m_TimeExpired); Helper.WriteU32(s, m_TargetType); Helper.WriteU32(s, m_TargetValue); Helper.WriteString(s, m_Tag); Helper.WriteU32(s, (uint)m_ConditionVector.Count); foreach (GR5_SKUModifierCondition c in m_ConditionVector) { c.toBuffer(s); } Helper.WriteU32(s, (uint)m_OutputVector.Count); foreach (GR5_SKUModifierOutput c in m_OutputVector) { c.toBuffer(s); } }
public override byte[] ToBuffer() { MemoryStream m = new MemoryStream(); Helper.WriteU32(m, PersonaID); Helper.WriteString(m, Name); Helper.WriteU32(m, PortraitID); Helper.WriteU32(m, DecoratorID); Helper.WriteU32(m, AvatarBackgroundColor); Helper.WriteU32(m, GRCash); Helper.WriteU32(m, IGC); Helper.WriteU32(m, AchievementPoints); Helper.WriteU8(m, LastUsedCharacterID); Helper.WriteU32(m, MaxInventorySlot); Helper.WriteU32(m, MaxScrapYardSlot); Helper.WriteU32(m, GhostRank); Helper.WriteU32(m, Flag); Helper.WriteU32(m, (uint)Characters.Count); foreach (GR5_Character c in Characters) { c.toBuffer(m); } return(m.ToArray()); }
public override byte[] ToBuffer() { MemoryStream m = new MemoryStream(); Helper.WriteU32(m, PersonaID); Helper.WriteString(m, PlayerName); Helper.WriteU32(m, unk3); Helper.WriteU32(m, unk4); Helper.WriteU32(m, unk5); Helper.WriteU32(m, unk6); Helper.WriteU32(m, unk7); Helper.WriteU32(m, unk8); Helper.WriteU8(m, unk9); Helper.WriteU32(m, unk10); Helper.WriteU32(m, unk11); Helper.WriteU32(m, GhostRank); Helper.WriteU32(m, unk13); Helper.WriteU32(m, (uint)chars.Count); foreach (Character c in chars) { c.toBuffer(m); } return(m.ToArray()); }
public void toBuffer(Stream s) { Helper.WriteU32(s, unk1); Helper.WriteU8(s, unk2); Helper.WriteString(s, unk3); }
public void toBuffer(Stream s) { header.toBuffer(s); Helper.WriteString(s, m_body); }
public void toBuffer(Stream s) { Helper.WriteU32(s, channel); Helper.WriteString(s, reason); Helper.WriteU32(s, expiry); }
public void toBuffer(Stream s) { Helper.WriteU32(s, mId); Helper.WriteU8(s, mType); Helper.WriteString(s, mWord); }
public void toBuffer(Stream s) { Helper.WriteString(s, szTimeZone); Helper.WriteString(s, szDstTimeZone); Helper.WriteU32(s, i32Dst); }