Exemplo n.º 1
0
        public static DeclareLevelReward Create(int in_limitValue, int in_paoPao, int in_q_level, string in_q_reward_equip, string in_q_reward_item)
        {
            DeclareLevelReward tmp = new DeclareLevelReward();

            tmp._limitValue     = in_limitValue;
            tmp._paoPao         = in_paoPao;
            tmp._q_level        = in_q_level;
            tmp._q_reward_equip = in_q_reward_equip;
            tmp._q_reward_item  = in_q_reward_item;

            return(tmp);
        }
Exemplo n.º 2
0
 public static void Convert(Dictionary <int, DeclareLevelReward> data)
 {
     if (data == null)
     {
         return;
     }
     data.Clear();
     data.Add(30, DeclareLevelReward.Create(-1, 1, 30, StringDefines.Key_20374, StringDefines.Key_20375));
     data.Add(50, DeclareLevelReward.Create(-1, 1, 50, StringDefines.Key_20376, StringDefines.Key_20375));
     data.Add(70, DeclareLevelReward.Create(-1, 1, 70, StringDefines.Key_20377, StringDefines.Key_20378));
     data.Add(110, DeclareLevelReward.Create(-1, 1, 110, StringDefines.Key_20, StringDefines.Key_20379));
     data.Add(130, DeclareLevelReward.Create(-1, 1, 130, StringDefines.Key_20, StringDefines.Key_20380));
     data.Add(160, DeclareLevelReward.Create(-1, 1, 160, StringDefines.Key_20381, StringDefines.Key_20382));
     data.Add(180, DeclareLevelReward.Create(-1, 0, 180, StringDefines.Key_20, StringDefines.Key_20383));
     data.Add(200, DeclareLevelReward.Create(-1, 0, 200, StringDefines.Key_20, StringDefines.Key_20384));
     data.Add(220, DeclareLevelReward.Create(200, 0, 220, StringDefines.Key_20385, StringDefines.Key_20386));
     data.Add(240, DeclareLevelReward.Create(50, 0, 240, StringDefines.Key_20, StringDefines.Key_20387));
     data.Add(260, DeclareLevelReward.Create(20, 0, 260, StringDefines.Key_20388, StringDefines.Key_20389));
     data.Add(300, DeclareLevelReward.Create(3, 0, 300, StringDefines.Key_20390, StringDefines.Key_20391));
 }
Exemplo n.º 3
0
        public static void SetData()
        {
            if (_dataCaches == null && LuaEnv.isLoadLuaCfg)
            {
                long startTime = DateTime.Now.Ticks;
                Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataLevelReward");
                if (dic == null)
                {
                    LuaEnv.SharedLuaEnv.DoString("DataLevelReward = require 'Lua/Config/DataLevelReward'");
                    dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataLevelReward");
                }

                if (dic != null)
                {
                    _dataCaches = new Dictionary <int, DeclareLevelReward>(12);
                    foreach (var item in dic)
                    {
                        DeclareLevelReward tmp = new DeclareLevelReward();
                        tmp.LimitValue   = item.Value[0];
                        tmp.PaoPao       = item.Value[1];
                        tmp.QLevel       = item.Value[2];
                        tmp.QRewardEquip = CfgStringLua.Get(item.Value[3]);
                        tmp.QRewardItem  = CfgStringLua.Get(item.Value[4]);

                        _dataCaches.Add(item.Key, tmp);
                    }
                }
                Record(startTime, DateTime.Now.Ticks, "LevelReward");
            }
            if (_dataCaches == null && _fillDataCallBack != null)
            {
                if (_dataCaches == null)
                {
                    long startTime = DateTime.Now.Ticks;
                    _dataCaches = new Dictionary <int, DeclareLevelReward>(12);
                    _fillDataCallBack(_dataCaches);
                    Record(startTime, DateTime.Now.Ticks, "LevelReward");
                }
            }
        }