public static DeclareLevelReward Create(int in_limitValue, int in_paoPao, int in_q_level, string in_q_reward_equip, string in_q_reward_item) { DeclareLevelReward tmp = new DeclareLevelReward(); tmp._limitValue = in_limitValue; tmp._paoPao = in_paoPao; tmp._q_level = in_q_level; tmp._q_reward_equip = in_q_reward_equip; tmp._q_reward_item = in_q_reward_item; return(tmp); }
public static void Convert(Dictionary <int, DeclareLevelReward> data) { if (data == null) { return; } data.Clear(); data.Add(30, DeclareLevelReward.Create(-1, 1, 30, StringDefines.Key_20374, StringDefines.Key_20375)); data.Add(50, DeclareLevelReward.Create(-1, 1, 50, StringDefines.Key_20376, StringDefines.Key_20375)); data.Add(70, DeclareLevelReward.Create(-1, 1, 70, StringDefines.Key_20377, StringDefines.Key_20378)); data.Add(110, DeclareLevelReward.Create(-1, 1, 110, StringDefines.Key_20, StringDefines.Key_20379)); data.Add(130, DeclareLevelReward.Create(-1, 1, 130, StringDefines.Key_20, StringDefines.Key_20380)); data.Add(160, DeclareLevelReward.Create(-1, 1, 160, StringDefines.Key_20381, StringDefines.Key_20382)); data.Add(180, DeclareLevelReward.Create(-1, 0, 180, StringDefines.Key_20, StringDefines.Key_20383)); data.Add(200, DeclareLevelReward.Create(-1, 0, 200, StringDefines.Key_20, StringDefines.Key_20384)); data.Add(220, DeclareLevelReward.Create(200, 0, 220, StringDefines.Key_20385, StringDefines.Key_20386)); data.Add(240, DeclareLevelReward.Create(50, 0, 240, StringDefines.Key_20, StringDefines.Key_20387)); data.Add(260, DeclareLevelReward.Create(20, 0, 260, StringDefines.Key_20388, StringDefines.Key_20389)); data.Add(300, DeclareLevelReward.Create(3, 0, 300, StringDefines.Key_20390, StringDefines.Key_20391)); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataLevelReward"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataLevelReward = require 'Lua/Config/DataLevelReward'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataLevelReward"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareLevelReward>(12); foreach (var item in dic) { DeclareLevelReward tmp = new DeclareLevelReward(); tmp.LimitValue = item.Value[0]; tmp.PaoPao = item.Value[1]; tmp.QLevel = item.Value[2]; tmp.QRewardEquip = CfgStringLua.Get(item.Value[3]); tmp.QRewardItem = CfgStringLua.Get(item.Value[4]); _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "LevelReward"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareLevelReward>(12); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "LevelReward"); } } }