Exemplo n.º 1
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 /// <summary>
 /// Deprecated Method for adding a new object to the Queue EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToQueue(Queue queue)
 {
     base.AddObject("Queue", queue);
 }
Exemplo n.º 2
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 /// <summary>
 /// Create a new Queue object.
 /// </summary>
 /// <param name="queue_ID">Initial value of the Queue_ID property.</param>
 /// <param name="queue_Name">Initial value of the Queue_Name property.</param>
 /// <param name="queue_IsActive">Initial value of the Queue_IsActive property.</param>
 /// <param name="queue_CreationDate">Initial value of the Queue_CreationDate property.</param>
 /// <param name="queue_UserID">Initial value of the Queue_UserID property.</param>
 /// <param name="queue_Next_Increment">Initial value of the Queue_Next_Increment property.</param>
 /// <param name="queue_OwnerName">Initial value of the Queue_OwnerName property.</param>
 /// <param name="queue_ResetAtMidnight">Initial value of the Queue_ResetAtMidnight property.</param>
 /// <param name="queue_ResetAtMaxReached">Initial value of the Queue_ResetAtMaxReached property.</param>
 public static Queue CreateQueue(global::System.Guid queue_ID, global::System.String queue_Name, global::System.Boolean queue_IsActive, global::System.DateTime queue_CreationDate, global::System.Guid queue_UserID, global::System.Int64 queue_Next_Increment, global::System.String queue_OwnerName, global::System.Boolean queue_ResetAtMidnight, global::System.Boolean queue_ResetAtMaxReached)
 {
     Queue queue = new Queue();
     queue.Queue_ID = queue_ID;
     queue.Queue_Name = queue_Name;
     queue.Queue_IsActive = queue_IsActive;
     queue.Queue_CreationDate = queue_CreationDate;
     queue.Queue_UserID = queue_UserID;
     queue.Queue_Next_Increment = queue_Next_Increment;
     queue.Queue_OwnerName = queue_OwnerName;
     queue.Queue_ResetAtMidnight = queue_ResetAtMidnight;
     queue.Queue_ResetAtMaxReached = queue_ResetAtMaxReached;
     return queue;
 }