/// <summary> /// Deprecated Method for adding a new object to the Queue EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToQueue(Queue queue) { base.AddObject("Queue", queue); }
/// <summary> /// Create a new Queue object. /// </summary> /// <param name="queue_ID">Initial value of the Queue_ID property.</param> /// <param name="queue_Name">Initial value of the Queue_Name property.</param> /// <param name="queue_IsActive">Initial value of the Queue_IsActive property.</param> /// <param name="queue_CreationDate">Initial value of the Queue_CreationDate property.</param> /// <param name="queue_UserID">Initial value of the Queue_UserID property.</param> /// <param name="queue_Next_Increment">Initial value of the Queue_Next_Increment property.</param> /// <param name="queue_OwnerName">Initial value of the Queue_OwnerName property.</param> /// <param name="queue_ResetAtMidnight">Initial value of the Queue_ResetAtMidnight property.</param> /// <param name="queue_ResetAtMaxReached">Initial value of the Queue_ResetAtMaxReached property.</param> public static Queue CreateQueue(global::System.Guid queue_ID, global::System.String queue_Name, global::System.Boolean queue_IsActive, global::System.DateTime queue_CreationDate, global::System.Guid queue_UserID, global::System.Int64 queue_Next_Increment, global::System.String queue_OwnerName, global::System.Boolean queue_ResetAtMidnight, global::System.Boolean queue_ResetAtMaxReached) { Queue queue = new Queue(); queue.Queue_ID = queue_ID; queue.Queue_Name = queue_Name; queue.Queue_IsActive = queue_IsActive; queue.Queue_CreationDate = queue_CreationDate; queue.Queue_UserID = queue_UserID; queue.Queue_Next_Increment = queue_Next_Increment; queue.Queue_OwnerName = queue_OwnerName; queue.Queue_ResetAtMidnight = queue_ResetAtMidnight; queue.Queue_ResetAtMaxReached = queue_ResetAtMaxReached; return queue; }