public void InitPlayers() { Mario smallMario = new Mario(new Vector2(20, 16), null); displayPlayers.Add((new Mario(new Vector2(20, 16), null))); Mario bigMario = new Mario(new Vector2(20, 60), null); bigMario.SwitchToBigMario(false); displayPlayers.Add(bigMario); Mario fireMario = new Mario(new Vector2(20, 100), null); fireMario.SwitchToFireMario(false); displayPlayers.Add(fireMario); }