public static void ImageMagickPngQuant()
        {
            switch (EditorUtility.DisplayDialogComplex("Quantize", "Quantize selected Texture2D(s)?", "Yes - Suffix", "No", "Yes"))
            {
            case 0:
                Imagemagick.PngQuantSelected("_quant");
                break;

            case 1:

                break;

            case 2:
                Imagemagick.PngQuantSelected("");
                break;
            }
        }