public static void ImageMagickPngQuant() { switch (EditorUtility.DisplayDialogComplex("Quantize", "Quantize selected Texture2D(s)?", "Yes - Suffix", "No", "Yes")) { case 0: Imagemagick.PngQuantSelected("_quant"); break; case 1: break; case 2: Imagemagick.PngQuantSelected(""); break; } }