public FlappyGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            Statics.CONTENT = Content;
            Statics.GRAPHICSDEVICE = GraphicsDevice;

            this.graphics.PreferredBackBufferHeight = Statics.GAME_HEIGHT;
            this.graphics.PreferredBackBufferWidth = Statics.GAME_WIDTH;
            this.Window.Title = Statics.GAME_TITLE;
            this.graphics.ApplyChanges();

            Managers.InputManager input = new Managers.InputManager();
        }
Exemplo n.º 2
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        public FlappyGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            Statics.CONTENT        = Content;
            Statics.GRAPHICSDEVICE = GraphicsDevice;


            this.graphics.PreferredBackBufferHeight = Statics.GAME_HEIGHT;
            this.graphics.PreferredBackBufferWidth  = Statics.GAME_WIDTH;
            this.Window.Title = Statics.GAME_TITLE;
            this.graphics.ApplyChanges();

            Managers.InputManager input = new Managers.InputManager();
        }