public FlappyGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Statics.CONTENT = Content; Statics.GRAPHICSDEVICE = GraphicsDevice; this.graphics.PreferredBackBufferHeight = Statics.GAME_HEIGHT; this.graphics.PreferredBackBufferWidth = Statics.GAME_WIDTH; this.Window.Title = Statics.GAME_TITLE; this.graphics.ApplyChanges(); Managers.InputManager input = new Managers.InputManager(); }