private void InitUnityTask(IEnumerator c, bool autoStart) { task = UnityTaskManager.CreateTask(c); task.Paused += TaskPaused; task.Resumed += TaskResumed; task.Finished += TaskFinished; if (autoStart) { Start(); } }
private void InitUnityTask(IEnumerator c, bool autoStart) { task = UnityTaskManager.CreateTask(c); task.Paused += TaskPaused; task.Resumed += TaskResumed; task.Finished += TaskFinished; if (autoStart) { Start(); } }