Exemplo n.º 1
0
 public static UnityTaskState CreateTask(IEnumerator coroutine)
 {
     if (singleton == null)
     {
         var go = new GameObject("TaskManager");
         DontDestroyOnLoad(go);
         singleton = go.AddComponent <UnityTaskManager>();
     }
     return(new UnityTaskState(coroutine));
 }
Exemplo n.º 2
0
 private void InitUnityTask(IEnumerator c, bool autoStart)
 {
     task           = UnityTaskManager.CreateTask(c);
     task.Paused   += TaskPaused;
     task.Resumed  += TaskResumed;
     task.Finished += TaskFinished;
     if (autoStart)
     {
         Start();
     }
 }