Exemplo n.º 1
0
 public FbxColor(FbxVector3 pRGB, double pAlpha = 1.0)
 {
     Red   = pRGB.X;
     Green = pRGB.Y;
     Blue  = pRGB.Z;
     Alpha = pAlpha;
 }
Exemplo n.º 2
0
        /// <summary>
        /// Constructor of transformation matrix for translation, rotations and scaling in form of FbxVector3.
        /// </summary>
        /// <param name="pT">Translation vector (x,y,z)</param>
        /// <param name="pR">Rotations around axis (x,y,z) in DEGREES</param>
        /// <param name="pS">Scaling vector for axes (x,y,z). </param>
        public FbxMatrix(FbxVector3 pT, FbxVector3 pR, FbxVector3 pS)
        {
            var s = CreateScale(pS);
            var x = FbxMatrix.CreateRotationX(pR.X);
            var y = FbxMatrix.CreateRotationY(pR.Y);
            var z = FbxMatrix.CreateRotationZ(pR.Z);
            var t = FbxMatrix.CreateTranslation(pT);

            var r = z * y * x;
            var m = t * r * s;

            M00 = m.M00;
            M10 = m.M10;
            M20 = m.M20;
            M30 = m.M30;
            M01 = m.M01;
            M11 = m.M11;
            M21 = m.M21;
            M31 = m.M31;
            M02 = m.M02;
            M12 = m.M12;
            M22 = m.M22;
            M32 = m.M32;
            M03 = m.M03;
            M13 = m.M13;
            M23 = m.M23;
            M33 = m.M33;
        }
Exemplo n.º 3
0
 public FbxVector4(FbxVector3 pValue, double pW = 1.0)
 {
     X = pValue.X;
     Y = pValue.Y;
     Z = pValue.Z;
     W = pW;
 }
Exemplo n.º 4
0
 public static FbxMatrix CreateScale(FbxVector3 s)
 {
     return(CreateScale(s.X, s.Y, s.Z));
 }
Exemplo n.º 5
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 public static FbxMatrix CreateTranslation(FbxVector3 t)
 {
     return(CreateTranslation(t.X, t.Y, t.Z));
 }
Exemplo n.º 6
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 public FbxVector3(FbxVector3 pValue)
 {
     X = pValue.X;
     Y = pValue.Y;
     Z = pValue.Z;
 }
Exemplo n.º 7
0
 /// <summary>
 /// Two FbxVector4s are equal iff all coordinates (X, Y, Z) are equal.
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public bool Equals(FbxVector3 other)
 {
     return(this.X == other.X &&
            this.Y == other.Y &&
            this.Z == other.Z);
 }