private void OnGUI() { if (_gui != null && _gui.RenderEnabled) { _gui.Show(); } }
public void AssignGroupId() { EngineGroupNameUI.Show((s, accepted) => { if (!accepted) { return; } EngineGroupId = s; EngineGroupIdStr = EngineGroupId; }); }
private void OnGUI() { if (_gui != null && _gui.RenderEnabled) { _gui.Show(); } }
public void AssignGroupId() { EngineGroupNameUI.Show((s, accepted) => { if (!accepted) { return; } EngineGroupId = s; EngineGroupIdStr = EngineGroupId; }); }