private void OnGUI()
 {
     if (_gui != null && _gui.RenderEnabled)
     {
         _gui.Show();
     }
 }
 public void AssignGroupId()
 {
     EngineGroupNameUI.Show((s, accepted) =>
     {
         if (!accepted)
         {
             return;
         }
         EngineGroupId    = s;
         EngineGroupIdStr = EngineGroupId;
     });
 }