Exemplo n.º 1
0
        public static void DestroyServer()
        {
            S_NetworkConfig.Socket.StopListening();

            Console.WriteLine("Saving players online...");
            modDatabase.SaveAllPlayersOnline();

            Console.WriteLine("Unloading players...");
            for (int i = 1; i <= Constants.MAX_PLAYERS; i++)
            {
                S_NetworkSend.SendLeftGame(i);
                S_Players.LeftGame(i);
            }

            S_NetworkConfig.DestroyNetwork();
            ClearGameData();

            Environment.Exit(0);
        }
Exemplo n.º 2
0
        public static void DestroyServer()
        {
            S_NetworkConfig.Socket.StopListening();

            Console.WriteLine("Saving players online...");
            modDatabase.SaveAllPlayersOnline();

            Console.WriteLine("Unloading players...");
            for (int i = 1; i <= Constants.MAX_PLAYERS; i++)
            {
                S_NetworkSend.SendLeftGame(i);
                S_Players.LeftGame(i);
            }

            S_NetworkConfig.DestroyNetwork();
            ClearGameData();

            /* TODO ERROR: Skipped IfDirectiveTrivia *//* TODO ERROR: Skipped DisabledTextTrivia *//* TODO ERROR: Skipped ElseDirectiveTrivia */
            Environment.Exit(0);
        }