public static void DestroyServer() { S_NetworkConfig.Socket.StopListening(); Console.WriteLine("Saving players online..."); modDatabase.SaveAllPlayersOnline(); Console.WriteLine("Unloading players..."); for (int i = 1; i <= Constants.MAX_PLAYERS; i++) { S_NetworkSend.SendLeftGame(i); S_Players.LeftGame(i); } S_NetworkConfig.DestroyNetwork(); ClearGameData(); Environment.Exit(0); }
public static void DestroyServer() { S_NetworkConfig.Socket.StopListening(); Console.WriteLine("Saving players online..."); modDatabase.SaveAllPlayersOnline(); Console.WriteLine("Unloading players..."); for (int i = 1; i <= Constants.MAX_PLAYERS; i++) { S_NetworkSend.SendLeftGame(i); S_Players.LeftGame(i); } S_NetworkConfig.DestroyNetwork(); ClearGameData(); /* TODO ERROR: Skipped IfDirectiveTrivia *//* TODO ERROR: Skipped DisabledTextTrivia *//* TODO ERROR: Skipped ElseDirectiveTrivia */ Environment.Exit(0); }