Exemplo n.º 1
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 public int SphereCastAll(PxRay ray, float radius, float maxDistance, int layerMask)
 {
     return(SphereCastAll(ray.origin, radius, ray.direction, maxDistance, layerMask));
 }
Exemplo n.º 2
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 public int SphereCastAll(PxRay ray, float radius)
 {
     return(SphereCastAll(ray.origin, radius, ray.direction));
 }
Exemplo n.º 3
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 public bool SphereCast(PxRay ray, float radius)
 {
     return(SphereCast(ray.origin, ray.direction, radius));
 }
Exemplo n.º 4
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 public bool SphereCast(PxRay ray, float radius, out PxRaycastHit hitInfo)
 {
     return(SphereCast(ray.origin, radius, ray.direction, out hitInfo));
 }
Exemplo n.º 5
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 public bool SphereCast(PxRay ray, float radius, out PxRaycastHit hitInfo, float maxDistance, int layerMask)
 {
     return(SphereCast(ray.origin, radius, ray.direction, out hitInfo, maxDistance, layerMask));
 }
 public int RaycastAll(PxRay ray)
 {
     return(RaycastAll(ray.origin, ray.direction));
 }
 public int RaycastAll(PxRay ray, float maxDistance)
 {
     return(RaycastAll(ray.origin, ray.direction, maxDistance));
 }
 public bool Raycast(PxRay ray, out PxRaycastHit hitInfo, float maxDistance)
 {
     return(Raycast(ray.origin, ray.direction, out hitInfo, maxDistance));
 }
 public bool Raycast(PxRay ray, float maxDistance, int layerMask)
 {
     return(Raycast(ray.origin, ray.direction, maxDistance, layerMask));
 }
Exemplo n.º 10
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 public bool Raycast(PxRay ray, out PxRaycastHit hitInfo)
 {
     return(Raycast(ray.origin, ray.direction, out hitInfo));
 }
Exemplo n.º 11
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 public bool Raycast(PxRay ray, float maxDistance)
 {
     return(Raycast(ray.origin, ray.direction, maxDistance));
 }
Exemplo n.º 12
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 public bool Raycast(PxRay ray)
 {
     return(Raycast(ray.origin, ray.direction));
 }