public int SphereCastAll(PxRay ray, float radius, float maxDistance, int layerMask) { return(SphereCastAll(ray.origin, radius, ray.direction, maxDistance, layerMask)); }
public int SphereCastAll(PxRay ray, float radius) { return(SphereCastAll(ray.origin, radius, ray.direction)); }
public bool SphereCast(PxRay ray, float radius) { return(SphereCast(ray.origin, ray.direction, radius)); }
public bool SphereCast(PxRay ray, float radius, out PxRaycastHit hitInfo) { return(SphereCast(ray.origin, radius, ray.direction, out hitInfo)); }
public bool SphereCast(PxRay ray, float radius, out PxRaycastHit hitInfo, float maxDistance, int layerMask) { return(SphereCast(ray.origin, radius, ray.direction, out hitInfo, maxDistance, layerMask)); }
public int RaycastAll(PxRay ray) { return(RaycastAll(ray.origin, ray.direction)); }
public int RaycastAll(PxRay ray, float maxDistance) { return(RaycastAll(ray.origin, ray.direction, maxDistance)); }
public bool Raycast(PxRay ray, out PxRaycastHit hitInfo, float maxDistance) { return(Raycast(ray.origin, ray.direction, out hitInfo, maxDistance)); }
public bool Raycast(PxRay ray, float maxDistance, int layerMask) { return(Raycast(ray.origin, ray.direction, maxDistance, layerMask)); }
public bool Raycast(PxRay ray, out PxRaycastHit hitInfo) { return(Raycast(ray.origin, ray.direction, out hitInfo)); }
public bool Raycast(PxRay ray, float maxDistance) { return(Raycast(ray.origin, ray.direction, maxDistance)); }
public bool Raycast(PxRay ray) { return(Raycast(ray.origin, ray.direction)); }