public GameFightTaxCollectorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short firstNameId, short lastNameId, short level)
     : base(contextualId, look, disposition, teamId, alive, stats)
 {
     FirstNameId = firstNameId;
     LastNameId = lastNameId;
     Level = level;
 }
 public GameFightCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, PlayerStatus status, short level, ActorAlignmentInformations alignmentInfos, sbyte breed)
     : base(contextualId, look, disposition, teamId, alive, stats, name, status)
 {
     Level = level;
     AlignmentInfos = alignmentInfos;
     Breed = breed;
 }
Exemplo n.º 3
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 public GameFightFighterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats)
     : base(contextualId, look, disposition)
 {
     TeamId = teamId;
     Alive = alive;
     Stats = stats;
 }
 public GameFightMonsterWithAlignmentInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade, ActorAlignmentInformations alignmentInfos)
     : base(contextualId, look, disposition, teamId, alive, stats, creatureGenericId, creatureGrade)
 {
     AlignmentInfos = alignmentInfos;
 }
Exemplo n.º 5
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 public GameFightAIInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats)
     : base(contextualId, look, disposition, teamId, alive, stats)
 {
 }
 public GameFightFighterNamedInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, PlayerStatus status)
     : base(contextualId, look, disposition, teamId, alive, stats)
 {
     Name = name;
     Status = status;
 }
Exemplo n.º 7
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 public GameFightMutantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, PlayerStatus status, sbyte powerLevel)
     : base(contextualId, look, disposition, teamId, alive, stats, name, status)
 {
     PowerLevel = powerLevel;
 }
Exemplo n.º 8
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 public GameFightMonsterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade)
     : base(contextualId, look, disposition, teamId, alive, stats)
 {
     CreatureGenericId = creatureGenericId;
     CreatureGrade = creatureGrade;
 }