public GameFightTaxCollectorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short firstNameId, short lastNameId, short level) : base(contextualId, look, disposition, teamId, alive, stats) { FirstNameId = firstNameId; LastNameId = lastNameId; Level = level; }
public GameFightCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, PlayerStatus status, short level, ActorAlignmentInformations alignmentInfos, sbyte breed) : base(contextualId, look, disposition, teamId, alive, stats, name, status) { Level = level; AlignmentInfos = alignmentInfos; Breed = breed; }
public GameFightFighterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats) : base(contextualId, look, disposition) { TeamId = teamId; Alive = alive; Stats = stats; }
public GameFightMonsterWithAlignmentInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, alive, stats, creatureGenericId, creatureGrade) { AlignmentInfos = alignmentInfos; }
public GameFightAIInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats) : base(contextualId, look, disposition, teamId, alive, stats) { }
public GameFightFighterNamedInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, PlayerStatus status) : base(contextualId, look, disposition, teamId, alive, stats) { Name = name; Status = status; }
public GameFightMutantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, PlayerStatus status, sbyte powerLevel) : base(contextualId, look, disposition, teamId, alive, stats, name, status) { PowerLevel = powerLevel; }
public GameFightMonsterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade) : base(contextualId, look, disposition, teamId, alive, stats) { CreatureGenericId = creatureGenericId; CreatureGrade = creatureGrade; }