public void OnSceneUnloaded(Scene scene) { if (scene.name.Contains("Environment")) { RequestCoordinator.EnvironmentSwitched(scene.name, SceneLoadMode.Unload); } }
public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) { if (!init) { init = true; SharedCoroutineStarter.instance.StartCoroutine(WaitForMenu()); } if (scene.name.Contains("Environment")) { RequestCoordinator.EnvironmentSwitched(scene.name, SceneLoadMode.Load); } }