void AddSprite(SpriteAnimationState state, SpriteAnimationComponent component, SpriteTransform parentTransform, int parentHash) { int searchHash = component._fullPathHash + parentHash; SpriteTransform sprTransform = spriteRenderer.GetSpriteTransformByFullPathHash(searchHash); if (sprTransform == null) { { sprTransform = spriteRenderer.AttachSpriteComponent(component); sprTransform.parent = parentTransform; sprTransform.layer = (int)component.layer + state.parentComponentLayer; sprTransform.visible = component.visible; sprTransform.searchHash = searchHash; //sprTransform.name = state.parentTransform != null ? state.parentTransform.component._fullPath + component._fullPath : component._fullPath; } if (parentTransform != null) { if (parentTransform.firstChild == null) { parentTransform.firstChild = sprTransform; parentTransform.lastChild = sprTransform; sprTransform.prve = null; sprTransform.next = null; } else { sprTransform.next = parentTransform.lastChild.next; sprTransform.prve = parentTransform.lastChild; parentTransform.lastChild.next = sprTransform; } } } sprTransform.AttachState(state, component); for (int i = 0, e = component.children.Length; i < e; i++) { AddSprite(state, state.clip.subComponents[component.children[i]], sprTransform, parentHash); } }
void AddSprite(SpriteAnimationState state, SpriteAnimationComponent component, SpriteTransform parentTransform, int parentHash) { SpriteTransform sprTransfrom = spriteRenderer.GetSpriteTransformByFullPathHash(component._fullPathHash + parentHash); if (sprTransfrom == null) { { sprTransfrom = spriteRenderer.AttachSpriteComponent(component); sprTransfrom.parent = parentTransform; sprTransfrom.layer = (int)component.layer + state.parentComponentLayer; sprTransfrom.visible = component.visible; } sprTransfrom.overrideHash = parentHash != 0 ? component._fullPathHash + parentHash : 0; if (parentTransform != null) { if (parentTransform.firstChild == null) { parentTransform.firstChild = sprTransfrom; parentTransform.lastChild = sprTransfrom; sprTransfrom.prve = null; sprTransfrom.next = null; } else { sprTransfrom.next = parentTransform.lastChild.next; sprTransfrom.prve = parentTransform.lastChild; parentTransform.lastChild.next = sprTransfrom; } } } sprTransfrom.AttachState(state, component); for (int i = 0, e = component.children.Length; i < e; i++) { AddSprite(state, state.clip.subComponents[component.children[i]], sprTransfrom, 0); } }