Exemplo n.º 1
0
        public override void Run(long fuiId)
        {
            this.RunInternal().Coroutine();
            var hotfixui = FUIHeadBar.CreateInstance();

            //默认将会以Id为Name,也可以自定义Name,方便查询和管理,这里使用血条归属的Unit id作为Name
            hotfixui.Name = fuiId.ToString();
            //Log.Info($"这个英雄血条id为{hotfixui.Name}");
            hotfixui.MakeFullScreen();
            Game.Scene.GetComponent <FUIComponent>().Add(hotfixui, true);
        }
        public override void Run(long fuiId)
        {
            ETModel.Game.Scene.GetComponent <FUIPackageComponent>().AddPackage(FUIPackage.FUIHeadBar);
            var hotfixui = FUIHeadBar.CreateInstance();

            //默认将会以Id为Name,也可以自定义Name,方便查询和管理
            hotfixui.Name = fuiId.ToString();
            //Log.Info($"这个英雄血条id为{hotfixui.Name}");
            hotfixui.MakeFullScreen();
            Game.Scene.GetComponent <FUIComponent>().Add(hotfixui, true);
        }