public override void Run(long fuiId) { this.RunInternal().Coroutine(); var hotfixui = FUIHeadBar.CreateInstance(); //默认将会以Id为Name,也可以自定义Name,方便查询和管理,这里使用血条归属的Unit id作为Name hotfixui.Name = fuiId.ToString(); //Log.Info($"这个英雄血条id为{hotfixui.Name}"); hotfixui.MakeFullScreen(); Game.Scene.GetComponent <FUIComponent>().Add(hotfixui, true); }
public override void Run(long fuiId) { ETModel.Game.Scene.GetComponent <FUIPackageComponent>().AddPackage(FUIPackage.FUIHeadBar); var hotfixui = FUIHeadBar.CreateInstance(); //默认将会以Id为Name,也可以自定义Name,方便查询和管理 hotfixui.Name = fuiId.ToString(); //Log.Info($"这个英雄血条id为{hotfixui.Name}"); hotfixui.MakeFullScreen(); Game.Scene.GetComponent <FUIComponent>().Add(hotfixui, true); }