void _manager_DataLoaded(object sender, SpawnGroupDataLoadedEventArgs e)
 {
     if (_manager.SpawnGroups.Count() > 0)
     {
         SelectedSpawnGroup = _manager.SpawnGroups.ElementAt(0);
     }
     RefreshCommands();
 }
 void SpawnGroupAggregatorLocal_DataLoaded(object sender, SpawnGroupDataLoadedEventArgs e)
 {
     var items = new List<SpawnGroup>();
     items.AddRange(e.ItemsLoaded);
     _zoneGroups[e.ZoneName] = items;
 }