void _manager_DataLoaded(object sender, SpawnGroupDataLoadedEventArgs e) { if (_manager.SpawnGroups.Count() > 0) { SelectedSpawnGroup = _manager.SpawnGroups.ElementAt(0); } RefreshCommands(); }
void SpawnGroupAggregatorLocal_DataLoaded(object sender, SpawnGroupDataLoadedEventArgs e) { var items = new List<SpawnGroup>(); items.AddRange(e.ItemsLoaded); _zoneGroups[e.ZoneName] = items; }