Exemplo n.º 1
0
        public List <IData3DSet> AddGalMapObjectsToDataset(Bitmap target, float widthly, float heightly, Vector3 rotation, bool namethem)
        {
            var datasetbks = Data3DSetClass <TexturedQuadData> .Create("galobj", Color.White, 1f);

            if (EDDiscoveryForm.galacticMapping != null)
            {
                long gmotarget = TargetClass.GetTargetGMO();

                foreach (GalacticMapObject gmo in EDDiscoveryForm.galacticMapping.galacticMapObjects)
                {
                    PointData pd    = (gmo.points.Count > 0) ? gmo.points[0] : null; // lets be paranoid
                    Bitmap    touse = gmo.galMapType.Image;                          // under our control, so must have it

                    if (touse != null && pd != null && gmo.galMapType.Enabled)       // if it has an image (may not) and has a co-ord, may not..
                    {
                        Debug.Assert(touse != null);

                        TexturedQuadData newtexture = TexturedQuadData.FromBitmap(touse, pd, rotation, widthly, heightly);
                        newtexture.Tag  = gmo;
                        newtexture.Tag2 = 0;
                        datasetbks.Add(newtexture);

                        if (namethem)
                        {
                            Bitmap map = null;

                            if (_cachedBitmaps.ContainsKey(gmo.name))      // cache them, they take a long time to compute..
                            {
                                map = _cachedBitmaps[gmo.name];
                            }
                            else
                            {
                                map = DrawString(gmo.name, Color.Orange, gmostarfont);
                                _cachedBitmaps.Add(gmo.name, map);
                            }

                            TexturedQuadData ntext = TexturedQuadData.FromBitmap(map, pd, rotation,
                                                                                 (widthly / 10 * gmo.name.Length),
                                                                                 (heightly / 3),
                                                                                 0, heightly * gmonameoff);
                            ntext.Tag  = gmo;
                            ntext.Tag2 = 1;
                            datasetbks.Add(ntext);
                        }

                        if (gmo.id == gmotarget)
                        {
                            TexturedQuadData ntag = TexturedQuadData.FromBitmap(target, pd, rotation, widthly, heightly, 0, heightly * gmotargetoff);
                            ntag.Tag  = gmo;
                            ntag.Tag2 = 2;
                            datasetbks.Add(ntag);
                        }
                    }
                }
            }

            _datasets.Add(datasetbks);

            return(_datasets);
        }
Exemplo n.º 2
0
        public List <IData3DSet> AddMapImages(FGEImage [] list)
        {
            if (list.Length > 0)
            {
                var datasetMapImg = Data3DSetClass <TexturedQuadData> .Create("mapimage", Color.White, 1.0f);

                for (int i = 0; i < list.Length; i++)
                {
                    FGEImage img = list[i];

                    if (_cachedTextures.ContainsKey(img.FileName))
                    {
                        datasetMapImg.Add(_cachedTextures[img.FileName]);
                    }
                    else
                    {
                        Bitmap bmp = (Bitmap)Bitmap.FromFile(img.FilePath);

                        Vector3d centre = new Vector3d((img.TopLeft.X + img.BottomRight.X) / 2, 0, (img.TopRight.Y + img.BottomLeft.Y) / 2);
                        float    width  = img.TopRight.X - img.BottomLeft.X;
                        float    height = img.TopLeft.Y - img.BottomRight.Y;        // its rectangular.. so does not really matter which left/right/top/bot you use

                        var texture = TexturedQuadData.FromBitmap(bmp, centre, TexturedQuadData.NoRotation, width, height);

                        _cachedTextures[img.FileName] = texture;
                        datasetMapImg.Add(texture);
                    }
                }
                _datasets.Add(datasetMapImg);
            }

            return(_datasets);
        }
Exemplo n.º 3
0
        public List <IData3DSet> AddNotedBookmarks(Bitmap map, Bitmap maptarget, float widthly, float heightly, Vector3 rotation, List <VisitedSystemsClass> VisitedSystems)
        {
            var datasetbks = Data3DSetClass <TexturedQuadData> .Create("bkmrs", Color.White, 1f);

            long bookmarknoted = TargetClass.GetTargetNotedSystem();

            if (VisitedSystems != null)
            {
                foreach (VisitedSystemsClass vs in VisitedSystems)
                {
                    SystemNoteClass notecs = SystemNoteClass.GetSystemNoteClass(vs.Name);

                    if (notecs != null)         // if we have a note..
                    {
                        string note = notecs.Note.Trim();

                        if (note.Length > 0)
                        {
                            PointData pd = new PointData((vs.HasTravelCoordinates) ? vs.X : vs.curSystem.x, (vs.HasTravelCoordinates) ? vs.Y : vs.curSystem.y, (vs.HasTravelCoordinates) ? vs.Z : vs.curSystem.z);

                            Bitmap           touse      = (notecs.id == bookmarknoted) ? maptarget : map;
                            TexturedQuadData newtexture = TexturedQuadData.FromBitmap(touse, pd, rotation, widthly, heightly, 0, heightly / 2);
                            newtexture.Tag  = vs;
                            newtexture.Tag2 = 1;        // note mark
                            datasetbks.Add(newtexture);
                        }
                    }
                }
            }

            _datasets.Add(datasetbks);

            return(_datasets);
        }
Exemplo n.º 4
0
        public List <IData3DSet> AddNotedBookmarks(Bitmap map, Bitmap maptarget, float widthly, float heightly, Vector3 rotation, List <HistoryEntry> syslists)
        {
            var datasetbks = Data3DSetClass <TexturedQuadData> .Create("bkmrs", Color.White, 1f);

            long bookmarknoted = TargetClass.GetTargetNotedSystem();

            if (syslists != null)
            {
                foreach (HistoryEntry vs in syslists)
                {
                    SystemNoteClass notecs = SystemNoteClass.GetNoteOnSystem(vs.System.name, vs.System.id_edsm);

                    if (notecs != null)         // if we have a note..
                    {
                        string note = notecs.Note.Trim();

                        if (note.Length > 0)
                        {
                            PointData pd = new PointData(vs.System.x, vs.System.y, vs.System.z);

                            Bitmap           touse      = (notecs.id == bookmarknoted) ? maptarget : map;
                            TexturedQuadData newtexture = TexturedQuadData.FromBitmap(touse, pd, rotation, widthly, heightly, 0, heightly / 2);
                            newtexture.Tag  = vs;
                            newtexture.Tag2 = 1;        // note mark
                            datasetbks.Add(newtexture);
                        }
                    }
                }
            }

            _datasets.Add(datasetbks);

            return(_datasets);
        }
Exemplo n.º 5
0
        public void AddMapImages()
        {
            if (UseImage && Images != null && Images.Length != 0)
            {
                var datasetMapImg = Data3DSetClass <TexturedQuadData> .Create("mapimage", Color.White, 1.0f);

                foreach (var img in Images)
                {
                    datasetMapImg.Add(TexturedQuadData.FromFGEImage(img));
                }
                _datasets.Add(datasetMapImg);
            }
        }
Exemplo n.º 6
0
        public TexturedQuadData(Vector3[] vertices, Vector4[] texcoords, TexturedQuadData texture)
        {
            this.Vertices  = vertices;
            this.Texcoords = texcoords;

            if (texture._parentTexture != null)
            {
                texture = texture._parentTexture;
            }

            texture._childTextures.Add(this);
            this._parentTexture = texture;
            this.Color          = Color.White;  // ENSUREs alpha is 255.. use Color to set Alpha only
        }
Exemplo n.º 7
0
        public TexturedQuadData(Vector3d[] vertices, Vector4d[] texcoords, TexturedQuadData texture)
        {
            this.Vertices  = vertices;
            this.Texcoords = texcoords;

            if (texture._parentTexture != null)
            {
                texture = texture._parentTexture;
            }

            texture._childTextures.Add(this);
            this._parentTexture = texture;
            this.Color          = Color.White;
        }
Exemplo n.º 8
0
        public List <IData3DSet> AddStarBookmarks(Bitmap mapstar, Bitmap mapregion, Bitmap maptarget, float widthly, float heightly, Vector3 rotation)
        {
            var datasetbks = Data3DSetClass <TexturedQuadData> .Create("bkmrs", Color.White, 1f);

            long bookmarktarget = TargetClass.GetTargetBookmark();

            foreach (BookmarkClass bc in BookmarkClass.bookmarks)
            {
                Bitmap           touse      = (bc.id == bookmarktarget) ? maptarget : ((bc.isRegion) ? mapregion : mapstar);
                TexturedQuadData newtexture = TexturedQuadData.FromBitmap(touse, new PointData(bc.x, bc.y, bc.z), rotation, widthly, heightly, 0, heightly / 2);
                newtexture.Tag  = bc;
                newtexture.Tag2 = 0;        // bookmark
                datasetbks.Add(newtexture);
            }

            _datasets.Add(datasetbks);

            return(_datasets);
        }
Exemplo n.º 9
0
        public List <IData3DSet> BuildSelected(ISystem centersystem, ISystem selectedsystem, GalacticMapObject selectedgmo, float widthly, float heightly, Vector3 rotation)
        {
            Bitmap selmark = (Bitmap)EDDiscovery.Properties.Resources.selectedmarker;

            if (centersystem != null)
            {
                var dataset = Data3DSetClass <PointData> .Create("Center", MapColours.CentredSystem, 5.0f);

                dataset.Add(new PointData(centersystem.x, centersystem.y, centersystem.z));
                _datasets.Add(dataset);
            }

            if (selectedsystem != null)
            {
                var datasetbks = Data3DSetClass <TexturedQuadData> .Create("selstar", Color.White, 1f);

                TexturedQuadData newtexture = TexturedQuadData.FromBitmap(selmark, new PointData(selectedsystem.x, selectedsystem.y, selectedsystem.z), rotation, widthly, heightly / 2, 0, heightly / 4 + heightly / 16);
                newtexture.Tag = 0;
                datasetbks.Add(newtexture);
                _datasets.Add(datasetbks);
            }

            if (selectedgmo != null)
            {
                PointData pd = (selectedgmo.points.Count > 0) ? selectedgmo.points[0] : null;     // lets be paranoid

                if (pd != null)
                {
                    var datasetbks = Data3DSetClass <TexturedQuadData> .Create("selgmo", Color.White, 1f);

                    long gmotarget = TargetClass.GetTargetGMO();

                    float            hoff       = (gmotarget == selectedgmo.id) ? (heightly * gmoseltarget) : (heightly * gmoselonly);
                    TexturedQuadData newtexture = TexturedQuadData.FromBitmap(selmark, pd, rotation, widthly, heightly / 2, 0, hoff);
                    newtexture.Tag = 1;
                    datasetbks.Add(newtexture);
                    _datasets.Add(datasetbks);
                }
            }

            return(_datasets);
        }
Exemplo n.º 10
0
        public void FreeTexture(bool remove)
        {
            if (_control != null && TextureVboID != 0)
            {
                if (_control.InvokeRequired)
                {
                    _control.Invoke(new Action <bool>(this.FreeTexture), remove);
                }
                else
                {
                    if (TextureVboID != 0)
                    {
                        GL.DeleteTexture(TextureVboID);
                        TextureVboID = 0;
                    }
                }

                if (remove)
                {
                    if (_parentTexture != null)
                    {
                        _parentTexture._childTextures.Remove(this);

                        _parentTexture = null;
                    }
                    else if (_childTextures.Count != 0)
                    {
                        _childTextures[0]._parentTexture = null;

                        for (int i = 1; i < _childTextures.Count; i++)
                        {
                            _childTextures[i] = _childTextures[0];
                            _childTextures[0]._childTextures.Add(_childTextures[i]);
                        }

                        _childTextures.Clear();
                    }
                }
            }
        }
Exemplo n.º 11
0
        public List <IData3DSet> AddGalMapRegionsToDataset(bool colourregions)
        {
            var polydataset    = new PolygonCollection("regpolys", Color.White, 1f, OpenTK.Graphics.OpenGL.PrimitiveType.Triangles);   // ORDER AND NUMBER v.Important
            var outlinedataset = new PolygonCollection("reglines", Color.White, 1f, OpenTK.Graphics.OpenGL.PrimitiveType.LineLoop);    // DrawStars picks them out in a particular order
            var datasetbks     = Data3DSetClass <TexturedQuadData> .Create("regtext", Color.White, 1f);

            if (EDDiscoveryForm.galacticMapping != null)
            {
                long gmotarget = TargetClass.GetTargetGMO();

                int cindex = 0;
                foreach (GalacticMapObject gmo in EDDiscoveryForm.galacticMapping.galacticMapObjects)
                {
                    if (gmo.galMapType.Enabled && gmo.galMapType.Group == GalMapType.GalMapGroup.Regions)
                    {
                        string name = gmo.name;

                        Color[] array = new Color[] { Color.Red, Color.Green, Color.Blue,
                                                      Color.Brown, Color.Crimson, Color.Coral,
                                                      Color.Aqua, Color.Yellow, Color.Violet,
                                                      Color.Sienna, Color.Silver, Color.Salmon,
                                                      Color.Pink, Color.AntiqueWhite, Color.Beige,
                                                      Color.DarkCyan, Color.DarkGray, Color.ForestGreen, Color.LightSkyBlue,
                                                      Color.Lime, Color.Maroon, Color.Olive, Color.SteelBlue };
                        Color c = array[cindex++ % array.Length];

                        List <Vector2> polygonxz = new List <Vector2>();                              // needs it in x/z and in vector2's
                        foreach (Vector3 pd in gmo.points)
                        {
                            polygonxz.Add(new Vector2((float)pd.X, (float)pd.Z));                   // can be concave and wound the wrong way..
                        }
                        Vector2 size, avg;
                        Vector2 centre = PolygonTriangulator.Centre(polygonxz, out size, out avg);        // default geographic centre (min x/z + max x/z/2) used in case poly triangulate fails (unlikely)

                        List <List <Vector2> > polys = PolygonTriangulator.Triangulate(polygonxz, false); // cut into convex polygons first - because we want the biggest possible area for naming purposes
                        //Console.WriteLine("Region {0} decomposed to {1} ", name, polys.Count);

                        Vector2 bestpos  = centre;
                        Vector2 bestsize = new Vector2(250, 250 / 5);

                        if (polys.Count > 0)                                                     // just in case..
                        {
                            centre = PolygonTriangulator.Centroids(polys);                       // weighted mean of the centroids
                            //Bitmap map3 = DrawString(String.Format("O{0}", cindex - 1), Color.White, gmostarfont); TexturedQuadData ntext3 = TexturedQuadData.FromBitmap(map3, new PointData(centre.X, 0, centre.Y), TexturedQuadData.NoRotation, 2000, 500); datasetbks.Add(ntext3);

                            float mindist = float.MaxValue;

                            foreach (List <Vector2> points in polys)                         // now for every poly
                            {
                                if (colourregions)
                                {
                                    Color regcol = Color.FromArgb(64, c.R, c.G, c.B);

                                    if (points.Count == 3)                                    // already a triangle..
                                    {
                                        polydataset.Add(new Polygon(points, 1, regcol));
                                        //outlinedataset.Add(new Polygon(points, 1, Color.FromArgb(255, 255, 255, 0))); //DEBUG
                                    }
                                    else
                                    {
                                        List <List <Vector2> > polytri = PolygonTriangulator.Triangulate(points, true);    // cut into triangles not polygons

                                        foreach (List <Vector2> pt in polytri)
                                        {
                                            polydataset.Add(new Polygon(pt, 1, regcol));
                                            // outlinedataset.Add(new Polygon(pt, 1, Color.FromArgb(255, 255, 255, 0))); // DEBUG
                                        }
                                    }
                                }

                                //float area; Vector2 polycentrepos = PolygonTriangulator.Centroid(points,out area); Bitmap map2 = DrawString(String.Format("X") , Color.White, gmostarfont);  TexturedQuadData ntext2 = TexturedQuadData.FromBitmap(map2, new PointData(polycentrepos.X, 0, polycentrepos.Y), TexturedQuadData.NoRotation, 1000, 200); datasetbks.Add(ntext2);

                                PolygonTriangulator.FitInsideConvexPoly(points, centre, new Vector2(3000, 3000 / 5), new Vector2(200, 200),
                                                                        ref mindist, ref bestpos, ref bestsize, bestsize.X / 2);
                            }
                        }

                        Bitmap           map       = DrawString(gmo.name, Color.White, gmostarfont);
                        PointData        bitmappos = new PointData(bestpos.X, 0, bestpos.Y);
                        TexturedQuadData ntext     = TexturedQuadData.FromBitmap(map, bitmappos, TexturedQuadData.NoRotation,
                                                                                 bestsize.X, bestsize.Y);

                        datasetbks.Add(ntext);

                        outlinedataset.Add(new Polygon(polygonxz, 1, Color.FromArgb(255, 128, 128, 128)));
                    }
                }
            }

            _datasets.Add(polydataset);
            _datasets.Add(outlinedataset);
            _datasets.Add(datasetbks);
            return(_datasets);
        }