public List <IData3DSet> AddGalMapObjectsToDataset(Bitmap target, float widthly, float heightly, Vector3 rotation, bool namethem) { var datasetbks = Data3DSetClass <TexturedQuadData> .Create("galobj", Color.White, 1f); if (EDDiscoveryForm.galacticMapping != null) { long gmotarget = TargetClass.GetTargetGMO(); foreach (GalacticMapObject gmo in EDDiscoveryForm.galacticMapping.galacticMapObjects) { PointData pd = (gmo.points.Count > 0) ? gmo.points[0] : null; // lets be paranoid Bitmap touse = gmo.galMapType.Image; // under our control, so must have it if (touse != null && pd != null && gmo.galMapType.Enabled) // if it has an image (may not) and has a co-ord, may not.. { Debug.Assert(touse != null); TexturedQuadData newtexture = TexturedQuadData.FromBitmap(touse, pd, rotation, widthly, heightly); newtexture.Tag = gmo; newtexture.Tag2 = 0; datasetbks.Add(newtexture); if (namethem) { Bitmap map = null; if (_cachedBitmaps.ContainsKey(gmo.name)) // cache them, they take a long time to compute.. { map = _cachedBitmaps[gmo.name]; } else { map = DrawString(gmo.name, Color.Orange, gmostarfont); _cachedBitmaps.Add(gmo.name, map); } TexturedQuadData ntext = TexturedQuadData.FromBitmap(map, pd, rotation, (widthly / 10 * gmo.name.Length), (heightly / 3), 0, heightly * gmonameoff); ntext.Tag = gmo; ntext.Tag2 = 1; datasetbks.Add(ntext); } if (gmo.id == gmotarget) { TexturedQuadData ntag = TexturedQuadData.FromBitmap(target, pd, rotation, widthly, heightly, 0, heightly * gmotargetoff); ntag.Tag = gmo; ntag.Tag2 = 2; datasetbks.Add(ntag); } } } } _datasets.Add(datasetbks); return(_datasets); }
public List <IData3DSet> AddMapImages(FGEImage [] list) { if (list.Length > 0) { var datasetMapImg = Data3DSetClass <TexturedQuadData> .Create("mapimage", Color.White, 1.0f); for (int i = 0; i < list.Length; i++) { FGEImage img = list[i]; if (_cachedTextures.ContainsKey(img.FileName)) { datasetMapImg.Add(_cachedTextures[img.FileName]); } else { Bitmap bmp = (Bitmap)Bitmap.FromFile(img.FilePath); Vector3d centre = new Vector3d((img.TopLeft.X + img.BottomRight.X) / 2, 0, (img.TopRight.Y + img.BottomLeft.Y) / 2); float width = img.TopRight.X - img.BottomLeft.X; float height = img.TopLeft.Y - img.BottomRight.Y; // its rectangular.. so does not really matter which left/right/top/bot you use var texture = TexturedQuadData.FromBitmap(bmp, centre, TexturedQuadData.NoRotation, width, height); _cachedTextures[img.FileName] = texture; datasetMapImg.Add(texture); } } _datasets.Add(datasetMapImg); } return(_datasets); }
public List <IData3DSet> AddNotedBookmarks(Bitmap map, Bitmap maptarget, float widthly, float heightly, Vector3 rotation, List <VisitedSystemsClass> VisitedSystems) { var datasetbks = Data3DSetClass <TexturedQuadData> .Create("bkmrs", Color.White, 1f); long bookmarknoted = TargetClass.GetTargetNotedSystem(); if (VisitedSystems != null) { foreach (VisitedSystemsClass vs in VisitedSystems) { SystemNoteClass notecs = SystemNoteClass.GetSystemNoteClass(vs.Name); if (notecs != null) // if we have a note.. { string note = notecs.Note.Trim(); if (note.Length > 0) { PointData pd = new PointData((vs.HasTravelCoordinates) ? vs.X : vs.curSystem.x, (vs.HasTravelCoordinates) ? vs.Y : vs.curSystem.y, (vs.HasTravelCoordinates) ? vs.Z : vs.curSystem.z); Bitmap touse = (notecs.id == bookmarknoted) ? maptarget : map; TexturedQuadData newtexture = TexturedQuadData.FromBitmap(touse, pd, rotation, widthly, heightly, 0, heightly / 2); newtexture.Tag = vs; newtexture.Tag2 = 1; // note mark datasetbks.Add(newtexture); } } } } _datasets.Add(datasetbks); return(_datasets); }
public List <IData3DSet> AddNotedBookmarks(Bitmap map, Bitmap maptarget, float widthly, float heightly, Vector3 rotation, List <HistoryEntry> syslists) { var datasetbks = Data3DSetClass <TexturedQuadData> .Create("bkmrs", Color.White, 1f); long bookmarknoted = TargetClass.GetTargetNotedSystem(); if (syslists != null) { foreach (HistoryEntry vs in syslists) { SystemNoteClass notecs = SystemNoteClass.GetNoteOnSystem(vs.System.name, vs.System.id_edsm); if (notecs != null) // if we have a note.. { string note = notecs.Note.Trim(); if (note.Length > 0) { PointData pd = new PointData(vs.System.x, vs.System.y, vs.System.z); Bitmap touse = (notecs.id == bookmarknoted) ? maptarget : map; TexturedQuadData newtexture = TexturedQuadData.FromBitmap(touse, pd, rotation, widthly, heightly, 0, heightly / 2); newtexture.Tag = vs; newtexture.Tag2 = 1; // note mark datasetbks.Add(newtexture); } } } } _datasets.Add(datasetbks); return(_datasets); }
public void AddMapImages() { if (UseImage && Images != null && Images.Length != 0) { var datasetMapImg = Data3DSetClass <TexturedQuadData> .Create("mapimage", Color.White, 1.0f); foreach (var img in Images) { datasetMapImg.Add(TexturedQuadData.FromFGEImage(img)); } _datasets.Add(datasetMapImg); } }
public TexturedQuadData(Vector3[] vertices, Vector4[] texcoords, TexturedQuadData texture) { this.Vertices = vertices; this.Texcoords = texcoords; if (texture._parentTexture != null) { texture = texture._parentTexture; } texture._childTextures.Add(this); this._parentTexture = texture; this.Color = Color.White; // ENSUREs alpha is 255.. use Color to set Alpha only }
public TexturedQuadData(Vector3d[] vertices, Vector4d[] texcoords, TexturedQuadData texture) { this.Vertices = vertices; this.Texcoords = texcoords; if (texture._parentTexture != null) { texture = texture._parentTexture; } texture._childTextures.Add(this); this._parentTexture = texture; this.Color = Color.White; }
public List <IData3DSet> AddStarBookmarks(Bitmap mapstar, Bitmap mapregion, Bitmap maptarget, float widthly, float heightly, Vector3 rotation) { var datasetbks = Data3DSetClass <TexturedQuadData> .Create("bkmrs", Color.White, 1f); long bookmarktarget = TargetClass.GetTargetBookmark(); foreach (BookmarkClass bc in BookmarkClass.bookmarks) { Bitmap touse = (bc.id == bookmarktarget) ? maptarget : ((bc.isRegion) ? mapregion : mapstar); TexturedQuadData newtexture = TexturedQuadData.FromBitmap(touse, new PointData(bc.x, bc.y, bc.z), rotation, widthly, heightly, 0, heightly / 2); newtexture.Tag = bc; newtexture.Tag2 = 0; // bookmark datasetbks.Add(newtexture); } _datasets.Add(datasetbks); return(_datasets); }
public List <IData3DSet> BuildSelected(ISystem centersystem, ISystem selectedsystem, GalacticMapObject selectedgmo, float widthly, float heightly, Vector3 rotation) { Bitmap selmark = (Bitmap)EDDiscovery.Properties.Resources.selectedmarker; if (centersystem != null) { var dataset = Data3DSetClass <PointData> .Create("Center", MapColours.CentredSystem, 5.0f); dataset.Add(new PointData(centersystem.x, centersystem.y, centersystem.z)); _datasets.Add(dataset); } if (selectedsystem != null) { var datasetbks = Data3DSetClass <TexturedQuadData> .Create("selstar", Color.White, 1f); TexturedQuadData newtexture = TexturedQuadData.FromBitmap(selmark, new PointData(selectedsystem.x, selectedsystem.y, selectedsystem.z), rotation, widthly, heightly / 2, 0, heightly / 4 + heightly / 16); newtexture.Tag = 0; datasetbks.Add(newtexture); _datasets.Add(datasetbks); } if (selectedgmo != null) { PointData pd = (selectedgmo.points.Count > 0) ? selectedgmo.points[0] : null; // lets be paranoid if (pd != null) { var datasetbks = Data3DSetClass <TexturedQuadData> .Create("selgmo", Color.White, 1f); long gmotarget = TargetClass.GetTargetGMO(); float hoff = (gmotarget == selectedgmo.id) ? (heightly * gmoseltarget) : (heightly * gmoselonly); TexturedQuadData newtexture = TexturedQuadData.FromBitmap(selmark, pd, rotation, widthly, heightly / 2, 0, hoff); newtexture.Tag = 1; datasetbks.Add(newtexture); _datasets.Add(datasetbks); } } return(_datasets); }
public void FreeTexture(bool remove) { if (_control != null && TextureVboID != 0) { if (_control.InvokeRequired) { _control.Invoke(new Action <bool>(this.FreeTexture), remove); } else { if (TextureVboID != 0) { GL.DeleteTexture(TextureVboID); TextureVboID = 0; } } if (remove) { if (_parentTexture != null) { _parentTexture._childTextures.Remove(this); _parentTexture = null; } else if (_childTextures.Count != 0) { _childTextures[0]._parentTexture = null; for (int i = 1; i < _childTextures.Count; i++) { _childTextures[i] = _childTextures[0]; _childTextures[0]._childTextures.Add(_childTextures[i]); } _childTextures.Clear(); } } } }
public List <IData3DSet> AddGalMapRegionsToDataset(bool colourregions) { var polydataset = new PolygonCollection("regpolys", Color.White, 1f, OpenTK.Graphics.OpenGL.PrimitiveType.Triangles); // ORDER AND NUMBER v.Important var outlinedataset = new PolygonCollection("reglines", Color.White, 1f, OpenTK.Graphics.OpenGL.PrimitiveType.LineLoop); // DrawStars picks them out in a particular order var datasetbks = Data3DSetClass <TexturedQuadData> .Create("regtext", Color.White, 1f); if (EDDiscoveryForm.galacticMapping != null) { long gmotarget = TargetClass.GetTargetGMO(); int cindex = 0; foreach (GalacticMapObject gmo in EDDiscoveryForm.galacticMapping.galacticMapObjects) { if (gmo.galMapType.Enabled && gmo.galMapType.Group == GalMapType.GalMapGroup.Regions) { string name = gmo.name; Color[] array = new Color[] { Color.Red, Color.Green, Color.Blue, Color.Brown, Color.Crimson, Color.Coral, Color.Aqua, Color.Yellow, Color.Violet, Color.Sienna, Color.Silver, Color.Salmon, Color.Pink, Color.AntiqueWhite, Color.Beige, Color.DarkCyan, Color.DarkGray, Color.ForestGreen, Color.LightSkyBlue, Color.Lime, Color.Maroon, Color.Olive, Color.SteelBlue }; Color c = array[cindex++ % array.Length]; List <Vector2> polygonxz = new List <Vector2>(); // needs it in x/z and in vector2's foreach (Vector3 pd in gmo.points) { polygonxz.Add(new Vector2((float)pd.X, (float)pd.Z)); // can be concave and wound the wrong way.. } Vector2 size, avg; Vector2 centre = PolygonTriangulator.Centre(polygonxz, out size, out avg); // default geographic centre (min x/z + max x/z/2) used in case poly triangulate fails (unlikely) List <List <Vector2> > polys = PolygonTriangulator.Triangulate(polygonxz, false); // cut into convex polygons first - because we want the biggest possible area for naming purposes //Console.WriteLine("Region {0} decomposed to {1} ", name, polys.Count); Vector2 bestpos = centre; Vector2 bestsize = new Vector2(250, 250 / 5); if (polys.Count > 0) // just in case.. { centre = PolygonTriangulator.Centroids(polys); // weighted mean of the centroids //Bitmap map3 = DrawString(String.Format("O{0}", cindex - 1), Color.White, gmostarfont); TexturedQuadData ntext3 = TexturedQuadData.FromBitmap(map3, new PointData(centre.X, 0, centre.Y), TexturedQuadData.NoRotation, 2000, 500); datasetbks.Add(ntext3); float mindist = float.MaxValue; foreach (List <Vector2> points in polys) // now for every poly { if (colourregions) { Color regcol = Color.FromArgb(64, c.R, c.G, c.B); if (points.Count == 3) // already a triangle.. { polydataset.Add(new Polygon(points, 1, regcol)); //outlinedataset.Add(new Polygon(points, 1, Color.FromArgb(255, 255, 255, 0))); //DEBUG } else { List <List <Vector2> > polytri = PolygonTriangulator.Triangulate(points, true); // cut into triangles not polygons foreach (List <Vector2> pt in polytri) { polydataset.Add(new Polygon(pt, 1, regcol)); // outlinedataset.Add(new Polygon(pt, 1, Color.FromArgb(255, 255, 255, 0))); // DEBUG } } } //float area; Vector2 polycentrepos = PolygonTriangulator.Centroid(points,out area); Bitmap map2 = DrawString(String.Format("X") , Color.White, gmostarfont); TexturedQuadData ntext2 = TexturedQuadData.FromBitmap(map2, new PointData(polycentrepos.X, 0, polycentrepos.Y), TexturedQuadData.NoRotation, 1000, 200); datasetbks.Add(ntext2); PolygonTriangulator.FitInsideConvexPoly(points, centre, new Vector2(3000, 3000 / 5), new Vector2(200, 200), ref mindist, ref bestpos, ref bestsize, bestsize.X / 2); } } Bitmap map = DrawString(gmo.name, Color.White, gmostarfont); PointData bitmappos = new PointData(bestpos.X, 0, bestpos.Y); TexturedQuadData ntext = TexturedQuadData.FromBitmap(map, bitmappos, TexturedQuadData.NoRotation, bestsize.X, bestsize.Y); datasetbks.Add(ntext); outlinedataset.Add(new Polygon(polygonxz, 1, Color.FromArgb(255, 128, 128, 128))); } } } _datasets.Add(polydataset); _datasets.Add(outlinedataset); _datasets.Add(datasetbks); return(_datasets); }