private void SetTextDirection()
 {
     if (_allowAlignmentChange)
     {
         if (LocalizationManager.IsCurrentLanguageRTL())
         {
             SetRTL();
         }
         else
         {
             SetLTR();
         }
     }
 }
        private void SetText()
        {
            string translation = LocalizationManager.GetTranslation <string>(Term);

            if (!String.IsNullOrEmpty(translation))
            {
                if (!LocalizationManager.IsCurrentLanguageRTL())
                {
                    _textUgui.text = translation;
                }
                else
                {
                    _textUgui.text = LocalizationManager.Reverse(translation);
                }
            }
        }